Dull Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Ceramic Seamless Texture

IDdull-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Ceramic Seamless Texture presents a carefully crafted ceramic surface characterized by a muted non-reflective finish that captures the essence of naturally fired clay materials. This texture emulates a high-quality ceramic substrate composed of fine mineral particles bound together with subtle ceramic binders creating a compact but slightly porous matrix. The surface exhibits a soft matte appearance due to its dull glaze or lack thereof with minimal specular highlights and a gentle roughness that suggests a handcrafted or naturally weathered finish. Pigment layers embedded within the ceramic body lend a consistent off-white to light gray coloration while microscopic grain orientations and occasional fine aggregates contribute to the subtle depth and variation visible in the normal and displacement maps. The overall surface shows low metallic influence and a diffused ambient occlusion effect that enhances spatial definition without overwhelming contrast.

This seamless dull ceramic texture is designed to perform flawlessly in physically based rendering (PBR) workflows providing detailed and realistic material feedback across all channels. The BaseColor (Albedo) channel reflects the muted ceramic tones with natural variation while the Normal map captures the delicate surface imperfections and micro-texture that define ceramic grains and slight undulations. The Roughness map emphasizes the low-gloss matte finish typical of dull ceramics avoiding unnatural shine and enhancing realism whereas the Metallic channel remains near zero to maintain the non-metallic character. Ambient Occlusion subtly reinforces crevices and textural depth improving visual cohesion on large UV islands without repetitive artifacts. Height or Displacement data further accentuate the fine surface relief allowing dynamic parallax effects and enhanced tactile realism especially in high-resolution environments.

Rendered at an impressive resolution reaching up to 8K this tileable dull ceramic seamless texture offers exceptional clarity and fidelity suitable for detailed architectural visualization game environments product mockups and interior staging projects. Its seamless nature guarantees smooth tiling without visible seams or pattern breaks enabling efficient UV mapping even on expansive surfaces. Fully compatible out of the box with popular engines and software such as Blender Unity and Unreal Engine it integrates seamlessly into modern pipelines to keep iteration loops fast and reliable. For optimal results adjusting the roughness map intensity to match your scene’s lighting rig helps maintain a grounded natural look by balancing the matte finish against the environmental reflections. Additionally scaling the UVs appropriately prevents texture repetition and preserves material cohesion on large surfaces.

The basic-materials textures showcase an ai texture dull ceramic seamless texture with a dull ceramic seamless texture finish providing a realistic 3D preview of the seamless dull ceramic seamless texture's subtle uniform surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.