Eroded Clay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Clay Seamless Texture

IDeroded-clay-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Clay Seamless Texture is an AI-generated tileable eroded clay seamless texture expertly crafted to accelerate your basic-materials workflows across diverse 3D projects. This texture captures the intricate composition of weathered clay substrates featuring fine mineral grains bound by natural organic adhesives that simulate authentic porosity and erosion patterns. The surface finish reflects a naturally aged clay material with subtle roughness variations slight surface cracking and gentle color shifts from earthy reds to muted ochres achieved through layered oxide pigments and mineral deposits. These detailed characteristics enable the pattern to tile flawlessly allowing you to cover vast areas with consistent micro and structural detail essential for realistic archviz scenes game environments product mockups and interior staging setups.

Designed with production-ready precision this seamless eroded clay seamless texture excels in PBR workflows providing comprehensive channel data for physically based rendering engines. The BaseColor/Albedo map reveals the nuanced color distribution of eroded clay with natural pigment variation while the Normal map captures the subtle surface undulations and weathering effects that enhance tactile realism. The Roughness channel highlights the material’s uneven slightly matte finish avoiding oversharpening to maintain a believable surface breakup. Metallic is minimal consistent with clay’s non-metallic nature and the Ambient Occlusion map deepens crevices and fissures to emphasize structural depth. Height/Displacement maps further augment the perception of surface erosion allowing for enhanced parallax effects and realistic terrain detailing in engines like Blender Unity and Unreal Engine all supported up to an impressive 8K resolution for ultra-high fidelity results.

For optimal usage it is recommended to adjust the UV scale carefully to maintain the texture’s natural grain and erosion proportions avoiding repetition artifacts. Pairing this texture with a subtle ambient occlusion pass and a light normal map can boost visual depth without overwhelming the base detail. The tileable eroded clay seamless texture is an invaluable asset for 3D artists aiming to replicate authentic clay materials effortlessly streamlining workflows while delivering consistent high-resolution results perfect for any basic-materials texture library. Its seamless integration and minimal setup requirements make it a versatile solution for real-time rendering and offline production pipelines alike.

The ai texture eroded clay seamless texture offers a realistic PBR appearance with detailed surface variation making it ideal for integration into basic-materials textures and providing an accurate 3D preview for digital applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.