Eroded Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Foam Seamless Texture

IDeroded-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Foam Seamless Texture is a meticulously crafted AI texture designed to replicate the unique characteristics of weathered polymer foam making it an ideal choice within the basic-materials textures category. This tileable eroded foam seamless texture showcases a porous organic substrate that simulates foam's intrinsic open-cell structure combined with subtle surface degradation caused by environmental exposure. The texture’s composition suggests a polymer base with fine irregular aggregates and microfibers that contribute to its eroded appearance enhanced by natural binders that create cohesion while allowing visible wear patterns. Pigments embedded within the foam material provide a muted off-white to pale gray coloration reflecting light softly through the BaseColor/Albedo channel while faint oxide layers hint at aging effects without overwhelming the surface’s natural tone.

In physically based rendering (PBR) terms this seamless eroded foam texture exhibits a well-balanced Normal map that captures the micro-detail of foam bubbles and erosion pits lending structural consistency across large UV islands. The Roughness map controls surface reflectivity offering a matte finish with subtle variations to simulate the tactile softness and slight gloss of worn foam. The Metallic channel remains non-reflective accurately representing the non-metallic nature of foam while Ambient Occlusion enhances depth perception in crevices and weathered areas. The Height or Displacement map emphasizes eroded depressions and raised foam grains enabling realistic parallax effects that maintain clarity even at high resolutions up to 8K. This high resolution ensures crisp detail and flawless tiling suitable for modern pipelines in Blender Unity and Unreal Engine where predictable and repeatable results are essential.

Perfect for architectural visualization game environments product mockups and interior staging this tileable eroded foam seamless texture integrates seamlessly into diverse projects requiring authentic basic-materials textures with organic complexity. When applying this texture adjusting the UV scale to balance the micro and macro detail is recommended along with fine-tuning roughness and normal intensity to harmonize with your scene’s lighting rig. This approach helps maintain a grounded production-ready appearance that enhances realism without sacrificing performance or visual cohesion accelerating your creative workflow with a convincing versatile material that holds up under scrutiny.

The AI-generated eroded foam seamless texture offers a highly detailed and realistic PBR appearance allowing for an accurate 3D preview of the seamless eroded foam seamless texture in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.