Granular Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Straw Seamless Texture

IDgranular-straw-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Straw Seamless Texture is a finely crafted organic material representation showcasing the intricate composition of natural straw fibers tightly bound within an earthy fibrous matrix. This texture captures the subtle interplay of granular straw aggregates and the faint adhesive elements that hold them together simulating a weathered yet resilient surface. Its high porosity is evident through the delicate surface irregularities and slight roughness while the color palette blends warm muted yellows and soft browns tinted by natural pigments and slight oxidation from environmental exposure. The overall finish resembles a lightly sun-bleached and matte surface reflecting the straw’s organic origins with a tactile natural feel that works seamlessly across extensive areas without visible repetition or seams.

In physically based rendering (PBR) workflows this texture’s BaseColor/Albedo channel presents a nuanced range of straw hues and subtle tonal shifts that highlight individual fibers and the underlying binder. The Normal map conveys the granular uneven surface topography enhancing the material’s tactile realism by simulating fine surface detail and fiber orientation. Roughness data is finely tuned to reflect a moderately matte finish avoiding unwanted glossiness while preserving a natural light scatter typical of straw. Metallic values remain near zero consistent with its organic non-metallic nature while Ambient Occlusion adds depth to crevices and fiber overlaps emphasizing the texture’s dimensionality. Height or Displacement maps further accentuate the granular structure offering realistic parallax effects and enhancing visual depth in close-up renders.

With resolutions available up to 8K this seamless granular straw texture ensures exceptional clarity and detail even on large-scale surfaces making it ideal for use in environment art architectural visualization and concept prototyping. It integrates smoothly with popular 3D software such as Blender Unity and Unreal Engine allowing artists to maintain a fast iteration loop without sacrificing quality. The tileable design supports clean repetition making it perfect for covering expansive areas like walls thatching or natural props without visible seams.

For optimal results adjust the UV scale to maintain appropriate fiber size relative to your scene and fine-tune the roughness channel to harmonize with your lighting setup ensuring the texture remains grounded and believable. Leveraging the height or parallax maps can further enhance the perception of depth adding realism to close-up views or interactive 3D previews. Incorporating this granular straw seamless texture into your basic-materials library empowers efficient high-quality material development across diverse projects.

The tileable granular straw seamless texture offers a realistic PBR appearance through its finely detailed seamless granular straw seamless texture making it a versatile ai texture granular straw seamless texture option within basic-materials textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.