Rough Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Foam Seamless Texture

IDrough-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Foam Seamless Texture is a meticulously crafted tileable texture designed specifically for the basic-materials category offering a highly realistic representation of porous polymer foam. This texture emulates a rough open-cell foam substrate showcasing a complex network of fine air pockets and irregular cavities formed by polymer binders and microscopic fiber aggregates. The surface finish reveals a naturally matte slightly grainy appearance with subtle weathering effects that enhance its authenticity while soft color variations arise from integrated pigments and oxide layers embedded within the foam’s polymer matrix. These characteristics combine to produce a clean repeatable pattern that scales elegantly across large surfaces without visible seams perfectly capturing the tactile essence of rough foam materials in 3D environments.

In physically based rendering (PBR) workflows this texture excels through its detailed channel mapping. The BaseColor/Albedo channel features muted off-white and pale gray hues with slight tonal shifts simulating foam’s natural pigmentation. The Normal map conveys the intricate surface topography emphasizing the porous uneven grain orientation and subtle indentations. Roughness values are moderately high reflecting the soft diffusive light scattering typical of foam while the Metallic channel remains near zero to maintain the non-metallic polymer character. Ambient Occlusion enhances depth perception by accentuating shadowed cavities and crevices and the Height/Displacement map provides fine relief that can be adjusted for parallax effects or subtle surface deformation. This comprehensive approach ensures a natural believable look that integrates seamlessly into architectural visualization game environments product mockups and interior staging projects.

Rendered at up to 8K resolution and available in formats such as PNG and WEBP the Rough Foam Seamless Texture is fully compatible with Blender Unity and Unreal Engine providing reliable predictable results in real-time 3D previews. Its tileable nature allows for effortless repetition without visible seams making it ideal for covering extensive areas while preserving detail integrity. For optimal results it’s recommended to adjust the roughness and normal intensity parameters to match the specific lighting conditions of your scene ensuring the foam’s tactile qualities remain grounded and realistic. Additionally fine-tuning the UV scale can help balance detail density with performance adapting the texture to various object sizes without loss of visual fidelity.

The tileable rough foam seamless texture showcases a consistent ai texture rough foam seamless texture quality providing a basic-materials textures foundation with a realistic rough foam seamless texture surface ideal for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.