Eroded Glass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Glass Seamless Texture

IDeroded-glass-seamless-texture
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Glass Seamless Texture captures the intricate characteristics of weathered glass presenting a visually compelling material that blends natural mineral composition with subtle surface degradation. This texture emulates a glass substrate altered by prolonged exposure to environmental factors where microscopic erosion has created a semi-opaque pitted surface with a slightly frosted finish. The base material resembles silica-rich glass with a fine-grained fragmented appearance enhanced by uneven porosity and microfractures that diffuse light and add depth. The surface finish reflects a mix of polished and oxidized qualities where areas retain smooth translucency while others display a matte etched effect caused by chemical and physical weathering. Coloration is primarily a muted translucent gray-green hue with faint oxide layering offering realistic variation in tint and opacity that enhances authenticity for photorealistic renders and simulations.

This texture’s composition is carefully translated into physically based rendering (PBR) channels to maximize realism and workflow integration. The BaseColor (Albedo) channel reveals subtle tonal shifts and diffuse color variations typical of eroded glass while the Normal map encodes fine relief details from the etched surface and microfracture patterns providing convincing light interaction and shadowing. The Roughness map reflects the dual nature of the material balancing glossy reflective patches with matte weathered areas to simulate varied surface reflectivity. Metallic values remain minimal consistent with glass’s non-metallic nature ensuring accurate specular reflections. Ambient Occlusion highlights crevices and deeper erosion adding dimensionality while the Height/Displacement map captures surface depth changes ideal for parallax effects or tessellation in real-time engines.

Available in high resolution up to 8K this tileable eroded glass seamless texture ensures exceptional clarity and detail even on large UV islands supporting seamless tiling without visible repetition or artifacts common in auto-generated textures. It is optimized for modern pipelines and works effortlessly within Blender Unity and Unreal Engine. To achieve the best visual results it is recommended to maintain consistent texel density across assets and keep UV layouts uniform to prevent pattern stretching. Adjusting roughness values subtly can further enhance the realism by tailoring glossiness to specific lighting conditions. This texture is well-suited for architectural visualization game environments product mockups and interior staging providing a versatile material that brings depth and authenticity to glass surfaces exhibiting natural wear and erosion.

The ai texture eroded glass seamless texture offers a realistic 3D preview of glass textures showcasing the intricate details of an eroded glass seamless texture with consistent PBR quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.