Layered Fabric Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Fabric Seamless Texture

IDlayered-fabric-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Layered Fabric Seamless Texture a meticulously designed tileable layered fabric seamless texture that captures the intricate complexity of woven textiles with exceptional clarity. This texture showcases a multi-layered composition typical of high-quality fabric materials where fine organic fibers are interlaced with subtle polymer-based binders creating a durable yet flexible substrate. The weave pattern exhibits realistic grain orientation with slight variations that contribute to natural porosity and surface irregularities mimicking the tactile qualities of layered cloth. Colorants are represented through finely blended pigments embedded within the fibers producing soft but vivid hues that appear throughout the BaseColor (Albedo) channel. The surface finish is gently matte with minimal sheen emphasizing a natural fabric look without excessive gloss which is accurately conveyed through the Roughness map.

Technically this ai texture layered fabric seamless texture is offered in ultra-high resolution up to 8K ensuring every thread and fiber detail remains crisp and visible even on large-scale surfaces. The Normal map enhances the subtle bumps and interwoven threads providing depth and realism when applied in 3D environments. The Ambient Occlusion channel adds soft shadows within the fabric folds and between layers while the Height (Displacement) map captures the gentle elevation changes across the weave perfect for advanced rendering techniques like parallax occlusion. There is no Metallic component as expected for organic fabric materials which reinforces the non-reflective soft textile appearance. The texture is fully tileable and curated specifically to work seamlessly across leading engines such as Blender Unreal Engine and Unity requiring minimal setup for immediate integration.

For best results it is recommended to maintain consistent UV scaling across your assets to preserve the natural look and avoid visual distortion or pattern stretching. Additionally fine-tuning the roughness values can help adapt the fabric’s subtle surface reflectivity to different lighting conditions or artistic styles enhancing realism in archviz game environments product mockups or interior staging projects. This versatile tileable layered fabric seamless texture combines technical precision with natural aesthetics offering a reliable and visually engaging material foundation for any digital fabrication or rendering workflow.

The 3D preview highlights the intricate interplay of layered fabric seamless texture and seamless layered fabric seamless texture showcasing realistic fabric textures with accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.