Smooth Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Carbon Fiber Seamless Texture

IDsmooth-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Smooth Carbon Fiber Seamless Texture a meticulously crafted tileable texture designed specifically for basic-materials applications. This texture captures the essence of carbon fiber composites where tightly woven organic fibers are embedded within a polymer resin matrix producing a lightweight yet incredibly strong material. The characteristic smooth surface finish reflects a polished high-tech appearance achieved through the precise alignment and orientation of carbon fibers that create a subtle repetitive pattern without visible seams. The color palette features deep charcoal tones with slight variations introduced by pigment dispersion and light interaction with the fiber weave all faithfully represented in the BaseColor/Albedo channel. The texture’s finely balanced porosity and surface smoothness translate into a Normal map that emphasizes gentle undulations of the fiber weave while the Roughness channel maintains a low consistent value to simulate the polished slightly glossy finish typical of real carbon fiber surfaces.

This seamless smooth carbon fiber seamless texture is generated at a high resolution up to 8K ensuring crisp detail and fidelity even on large-scale surfaces without loss of quality or repetition artifacts. It is optimized for seamless tiling making it ideal for use in Blender Unity Unreal Engine and other 3D software environments where accurate material representation and scalability are essential. The Metallic channel subtly conveys the composite’s inherent conductivity while the Ambient Occlusion map enhances depth perception around fiber intersections and resin boundaries adding realism to architectural visualizations environment art and concept prototyping projects. Height and displacement cues are minimal but effective highlighting the slight relief of the fiber pattern without overwhelming the smooth finish.

Generated through advanced AI workflows this tileable smooth carbon fiber seamless texture strikes a balance between crisp detail and controlled noise resulting in a natural believable material appearance suitable for both personal and commercial projects. For enhanced realism it’s recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to break up the surface without oversharpening. When applying the texture consider adjusting the UV scale to maintain proportionate fiber density and fine-tuning the roughness to simulate varying degrees of polish or wear on the carbon fiber surface. Adding this texture to your material library supports faster iterations and predictable high-quality results across diverse 3D workflows and rendering engines.

The smooth carbon fiber seamless texture demonstrates advanced AI-generated details in basic-materials textures offering a realistic 3D preview that highlights its precise PBR composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.