Patterned Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Straw Seamless Texture

IDpatterned-straw-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Straw Seamless Texture is a meticulously crafted organic material designed to replicate the natural complexity of woven straw surfaces. This texture simulates a tightly interlaced straw substrate where fibrous plant strands are bound together by subtle natural adhesives that create a firm yet flexible weave. The pattern features a consistent grain orientation with fine micro-detail reflecting the subtle irregularities and slight porosity typical of dried straw bundles. The surface finish is matte with a gentle roughness capturing the tactile feel of straw’s fibrous texture without glossiness while subtle color variations in warm beige and muted gold tones mimic natural pigmentation from plant dyes and weathering effects. This combination results in a visually rich authentic straw appearance ideal for use as a basic-material within diverse digital scenes.

In physically based rendering (PBR) workflows the base color (Albedo) channel presents the straw’s warm natural hues with subtle tonal shifts that enhance realism and depth. The Normal map encodes the intricate surface relief of the woven fibers emphasizing the weave’s raised strands and recessed gaps to add convincing micro-structure when lit. Roughness values are tuned to moderate levels reflecting the straw’s inherently coarse but non-reflective surface while the Metallic channel remains near zero as straw is an organic non-metallic material. Ambient Occlusion enhances the perception of depth within the weave pattern by darkening crevices and overlaps. The Height/Displacement map provides fine geometric detail allowing for subtle parallax effects that boost realism in close-up views. This high-resolution texture is available up to 8K ensuring sharp detailed results even on large-scale surfaces without visible repetition or pixelation.

Seamlessly tileable and optimized for real-time rendering engines this patterned straw seamless texture integrates smoothly into Blender Unity and Unreal Engine pipelines. Its flawless tiling capability allows expansive coverage of surfaces such as walls floors props or architectural elements without distracting seams making it highly suited for architectural visualization game environments product mockups and interior staging. For best results it is advisable to adjust the roughness and normal map intensity to match your scene’s lighting conditions and maintain a grounded realistic appearance. Additionally careful UV scaling can further enhance the natural scale of the straw weave preventing overly repetitive patterns and preserving the organic feel across various applications. Adding this texture to your basic-materials library enables faster iterations with consistent production-ready outcomes.

This AI texture patterned straw seamless texture offers a tileable patterned straw seamless texture with detailed basic-materials textures that enhance the 3D preview for accurate PBR appearance and realistic texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.