Granular Paper Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Paper Seamless Texture

IDgranular-paper-seamless-texture
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Paper Seamless Texture is a meticulously crafted digital material designed to replicate the fine organic qualities of real paper surfaces. This texture simulates a paper substrate composed primarily of cellulose fibers bonded with natural adhesives that create a subtly uneven granular surface. The grain orientation is random yet consistent reflecting the microscopic fiber arrangement typical of handmade or recycled paper. Its surface finish is matte with a delicate roughness free of gloss or polish which enhances the tactile impression of porous fibrous paper. Soft muted colorants derived from natural pigments give the texture an authentic slightly warm tone while subtle variations in hue and fiber density contribute to the realistic appearance of weathering and natural wear over time.

In physically based rendering (PBR) workflows this granular paper texture translates across multiple channels to achieve its natural look. The BaseColor (Albedo) channel displays the warm off-white shades with fine speckles and subtle color shifts that mimic pigment dispersion. The Normal map captures the intricate surface relief created by fiber clusters and granular aggregates lending depth and tactile detail to the otherwise flat paper plane. Roughness values are moderately high and variable reflecting the matte uncoated paper finish that diffuses light softly without specular highlights. The Metallic channel remains near zero consistent with the non-metallic organic nature of paper while the Ambient Occlusion map enhances shadowing in fiber crevices and surface indentations adding realism to folds or worn edges. Height or Displacement maps emphasize the subtle undulations and fiber thickness variations which are especially effective when combined with parallax effects for close-up renders.

With an ultra-high resolution of up to 8K this seamless granular paper texture scales elegantly across large surfaces without visible tiling making it ideal for detailed real-time scenes cinematic renders level dressing and detailed material studies. It integrates smoothly into popular engines such as Blender Unity and Unreal Engine with minimal setup required. For optimal results it is recommended to maintain consistent texel density across assets and keep UV maps uniform to prevent distortion and stretching of the pattern. Adjusting roughness parameters can further tailor the paper’s tactile appearance while subtle height map tuning enhances the perception of paper thickness and fiber texture in close-up views.

The ai texture granular paper seamless texture offers a tileable granular paper seamless texture with detailed paper textures that provide a realistic 3D preview of the material’s granular paper seamless texture and granular paper seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.