Exterior Outdoor Brick — Rough Wall Exterior Wall Exterior Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Exterior Outdoor Brick — Rough Wall Exterior Wall Exterior Outdoor — PBR seamless 3D texture

IDbrick-wall-09-rough-wall-exterior-outdoor-brick-red-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Exterior Outdoor Brick 3D texture represents a rough red brick wall crafted from mineral-rich clay materials typical of traditional masonry construction. The surface exhibits natural porosity and subtle weathering effects with a slightly uneven grain orientation that reflects authentic brick manufacturing processes. The bricks’ composition includes fine aggregates and natural binders creating a dense yet rough surface finish that balances durability and texture complexity. Pigments and iron oxide layers impart the characteristic warm red hues while the mortar joints show subtle variations in color and depth enhancing the overall realism of this man-made building structure. This seamless physically based rendering (PBR) texture accurately captures these material qualities across all channels enabling consistent shading and detail reproduction in modern pipelines.

The texture set includes high-resolution 4K maps with an optional upgrade to 8K for demanding use cases optimized for compatibility with Blender Unreal Engine and Unity. The BaseColor (Albedo) channel delivers vibrant red brick tones and natural color variations without baked lighting while the Normal map encodes fine surface relief and brick edge imperfections enhancing depth perception. Roughness defines the subtle surface irregularities and weathered matte finish typical of outdoor brick walls ensuring realistic light scattering. The Height (displacement) map provides precise brick surface elevation and mortar depth ideal for parallax and tessellation effects. Ambient Occlusion enhances shadowing in crevices further grounding this brick wall in 3D environments. The texture supports the metal/rough workflow though metallic content is minimal as expected for masonry materials.

Optimized for seamless tiling this brick wall 09 texture delivers balanced detail and performance across digital content creation software and game engines. It requires no manual tweaking offering reliable results out of the box for exterior building facades architectural visualization and construction simulations. For best results adjust UV scale to match real-world brick dimensions and fine-tune roughness to control the perceived weathering level depending on your scene lighting. The included PNG and EXR formats ensure flexibility in different rendering workflows supporting both real-time and offline renderers with consistent high-fidelity output. This texture is a versatile resource for accurately recreating rough red brick surfaces in physically based rendering projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.