Irregular Brick Texture with Various Colors | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Irregular Brick Texture with Various Colors | Free PBR

IDirregular-brick-texture-with-various-colors-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This irregular brick texture showcases a high-quality, seamless pattern featuring a variety of colors that enhance its natural and authentic appearance. The base material is composed primarily of ceramic clay, fired to achieve a durable and weather-resistant substrate. The bricks exhibit subtle aggregates within the ceramic matrix, contributing to a slightly rough surface texture. Traditional mineral-based binders and silicate adhesives ensure structural cohesion, while natural iron oxide pigments provide the diverse reddish, brown, and ochre hues, creating a visually rich and varied color palette. Weathering effects are evident through minor porosity and surface wear, reflecting years of exposure to environmental elements, resulting in a gently uneven, matte finish that highlights both the material’s age and character.

In the PBR workflow, this texture’s BaseColor or Albedo map captures the intricate color variations and pigment distributions essential for realism. The Normal map emphasizes the irregular brick edges and subtle surface relief caused by aggregate grains and weathering, adding depth and tactile detail. Roughness values vary across the surface, simulating the contrast between smoother, worn areas and more textured, porous zones. The Metallic channel remains minimal, consistent with the non-metallic ceramic composition, while Ambient Occlusion enhances the perception of crevices between bricks. Height or Displacement maps accurately reproduce the uneven brick surface for use in parallax or tessellation techniques, offering enhanced dimensionality in 3D environments.

Rendered at an impressive 8K resolution, this texture is optimized for seamless integration within Blender, Unreal Engine, and Unity, ensuring crisp visuals even in close-up views or large-scale scenes. For optimal results, it is recommended to carefully adjust UV scale to maintain the irregularity and color diversity without noticeable repetition. Tuning roughness parameters can help balance reflections for either a dry, weathered brick look or a slightly polished, recently cleaned surface. Utilizing the height map in parallax occlusion mapping will further enhance realism, especially in architectural visualizations or game environments that demand detailed surface interaction with light and shadow. This versatile texture is ideal for projects that require authentic, high-quality brick surfaces with natural color variations and irregular patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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