Dirty Old Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Old Brick Texture Seamless

IDdirty-old-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The dirty old brick texture seamless high resolution up to 8ktexture offers a meticulously detailed representation of aged brick surfaces capturing the intricate composition of weathered clay bricks. At its core this texture reflects the ceramic base substrate of traditional bricks composed primarily of mineral clays fused through high-temperature firing. Embedded within this substrate are natural binders and mineral oxides which impart the characteristic reddish-brown and muted gray tones seen in aged masonry. Over time environmental exposure leads to porous weathering and subtle surface erosion creating chipped edges and discolorations that contribute to the texture’s authentic rough finish. The grain orientation and aggregate distribution within the brick body add natural variation enhancing the tactile feel of the surface and making it highly believable for architectural visualization environment art and 3D preview applications.

This seamless dirty old brick texture seamless high resolution up to 8k is optimized with a full suite of PBR channels to accurately simulate material behavior under diverse lighting conditions. The BaseColor or Albedo channel reveals the nuanced palette of iron oxide pigments and subtle gray weathering patches that define the brick’s color complexity. The Normal map encodes fine surface details such as mortar joints and the rough chipped edges characteristic of old bricks. The Roughness map governs the diffuse reflection emphasizing the uneven worn surface finish that is typical of aged masonry. The Metallic channel remains close to zero reflecting the non-metallic ceramic nature of the bricks while the Ambient Occlusion map deepens shadows in crevices and mortar recesses adding dimensionality and realism. Finally the Height or Displacement map conveys true surface relief ideal for implementing parallax or tessellation effects in real-time engines like Blender Unreal Engine and Unity.

Designed for seamless tiling and high fidelity this tileable dirty old brick texture seamless high resolution up to 8ktexture ensures consistent clarity and cohesion across large UV islands without visible repetition or distortion. To maximize visual fidelity in your projects it is advisable to maintain consistent texel density and carefully scale UV maps to avoid pattern stretching. Additionally subtle tuning of roughness values can simulate different degrees of weathering while gentle displacement mapping enhances the tactile quality without compromising performance. Incorporating this AI texture dirty old brick texture seamless high resolution up to 8k into your material library streamlines look development workflows enabling refined environment art and realistic architectural surfaces with natural believable brick aesthetics at up to 8K detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.