Dirty Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Old Brick Texture Seamless

Texture Info

IDdirty-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Old Brick Texture Seamless high resolution up to 8ktexture offers a meticulously crafted representation of weathered brick surfaces, designed to meet the demands of modern 3D pipelines. This texture captures the complex mineral composition of aged clay bricks, including their ceramic base substrate and the subtle integration of natural binders and mineral oxides that contribute to their distinctive reddish-brown and gray hues. Over time, exposure to the environment causes porous weathering and surface erosion, which is accurately reflected in the texture’s rough, chipped edges and slight discolorations. The surface finish balances the matte, slightly rough tactile feel of aged masonry with natural variations in grain orientation and aggregate distribution, delivering a highly believable and authentic brick appearance that works seamlessly in architectural visualization, environment art, and concept prototyping. The tileable dirty old brick texture seamless high resolution up to 8k format ensures that even large UV islands maintain clarity and cohesion without visible repetition or distortion.

This ai texture dirty old brick texture seamless high resolution up to 8k is optimized with multiple PBR channels to deliver realistic material responses under varied lighting conditions. The BaseColor/Albedo channel presents the nuanced palette of brick pigments, including iron oxide layers that provide the rusty red tones and subtle gray weathering patches. The Normal map encodes the fine surface relief, highlighting the rough mortar joints and chipped brick edges, while the Roughness channel controls the diffuse reflection, emphasizing the uneven, worn surface finish characteristic of old brickwork. The Metallic channel remains near zero, reflecting the non-metallic ceramic nature of bricks, whereas the Ambient Occlusion map enhances shadowing in crevices and mortar recesses, adding depth and realism. Finally, the Height/Displacement map delivers true surface variation, ideal for parallax or tessellation effects in real-time engines.

Designed for seamless integration in Blender, Unreal Engine, and Unity, this tileable dirty old brick texture seamless high resolution up to 8ktexture is perfect for projects requiring high fidelity brick textures with predictable and repeatable results. To achieve the best visual outcome, it is recommended to maintain consistent texel density across all assets and carefully scale UV maps to prevent pattern stretching. Additionally, slight roughness adjustments can help simulate varying weathering levels, while subtle displacement mapping enhances the tactile feel without compromising performance. Adding this texture to your material library will streamline your workflow, allowing for quick look development and refined environment art with a natural, believable brick surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.