This seamless painted brick texture seamless high resolution up to 8ktexture is expertly designed to replicate the authentic composition and appearance of painted brick masonry with outstanding detail and realism. Each brick in this material is based on a sturdy mineral-based ceramic substrate, providing a solid and durable foundation characteristic of traditional masonry. The bricks are bonded together using a cementitious mortar that functions as a strong adhesive matrix, ensuring structural coherence. The painted surface finish incorporates a resilient layer of colorant made up of weather-resistant pigments and oxide layers, which not only protect the brick surface from environmental wear but also contribute subtle variations in albedo and reflectivity. Natural porosity and slight weathering effects are evident throughout the texture, with delicate roughness shifts and fine grain orientation capturing the nuanced surface imperfections and aging processes typical of painted brick exteriors.
In terms of PBR channels, this tileable seamless painted brick texture seamless high resolution up to 8ktexture delivers exceptional accuracy for photorealistic rendering. The BaseColor (Albedo) channel reveals subtle color transitions and gentle paint wear that enhance visual depth. The Normal map precisely encodes the fine relief of brick edges and the recessed mortar joints, providing a tactile sense of dimension. The Roughness channel balances matte, weathered paint areas with occasional smoother, glossier patches, reflecting the natural variation in surface finish. The Metallic channel remains close to zero, consistent with the non-metallic nature of brick materials. Ambient Occlusion enriches the perception of depth in crevices and joints, while the Height/Displacement map supports realistic parallax effects and accurate surface depth in close-up views, further enhancing immersion in 3D environments.
Optimized for seamless integration into Blender, Unreal Engine, and Unity workflows, this high resolution up to 8ktexture ensures that large UV islands maintain sharpness and cohesion without visible tiling or pixelation. For best results, it is recommended to scale UV coordinates to the real-world dimensions of brickwork and subtly adjust the roughness values to mimic varying degrees of paint wear and weathering. Combining the texture with a low-intensity Ambient Occlusion pass and carefully blended normal maps can significantly improve surface breakup and visual interest without introducing harsh artifacts. This makes the seamless painted brick texture seamless high resolution up to 8k a versatile and reliable material choice for architectural visualization, environment art, and concept prototyping, providing a realistic 3D preview that brings authentic painted brick surfaces to life in your digital projects.
The AI-generated seamless painted brick texture offers a seamless high resolution up to 8k, providing detailed brick textures with realistic PBR appearance for advanced material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
