Seamless clay brick 3d texture pbr 8k dry rough surface rustic wall free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless clay brick 3d texture pbr 8k dry rough surface rustic wall

Texture Info

IDseamless-clay-brick-3d-texture-pbr-8k-dry-rough-surface-rustic-wall
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless clay brick 3D texture showcases a rustic brick wall composed of dry, rough clay bricks arranged in a precise stack bond pattern. The base material is traditional fired clay, characterized by its granular and porous structure, which contributes to the natural roughness and unevenness of the brick surface. The bricks exhibit subtle variations in color, primarily warm reds and earthy browns, resulting from natural iron oxide pigments present in the clay. The mortar joints between bricks show signs of weathering, with a slightly eroded and grainy appearance that highlights the aged character of the surface. This mortar acts as a binder, typically a cementitious mix, which has worn down unevenly over time, exposing fine aggregate particles and creating additional micro-roughness on the wall.

The geometric form of the texture is defined by the rectangular brick units laid in a stack bond pattern, where bricks are aligned vertically and horizontally in uniform rows without overlapping. This regular arrangement emphasizes clean linear divisions while allowing the natural imperfections of the brick surfaces and mortar to stand out visually. The texture captures fine surface details such as the porous nature of the clay bricks, small chips, and slight indentations, which are essential for realistic light interaction. The finish of the bricks is matte and dry, devoid of gloss or polish, emphasizing the weathered and textured aesthetic typical of rustic masonry.

In terms of PBR mapping, the BaseColor (Albedo) channel delivers the authentic color variation of the clay and mortar, including subtle speckles and pigment inconsistencies. The Normal map enhances the perception of depth by simulating the tactile roughness of the brick faces, mortar recesses, and tiny surface irregularities. The Roughness map accurately reflects the dry, non-reflective quality of the brick surfaces and the slightly softer texture of the mortar, ensuring realistic light diffusion. The Metallic channel is minimal to nonexistent, as these materials lack metallic properties. Ambient Occlusion maps emphasize shadowing in crevices and mortar joints, adding dimensionality. Height/Displacement maps provide detailed relief information for parallax effects or tessellation, enabling close-up renders to showcase the texture’s physical form convincingly.

Rendered at an ultra-high 8K resolution, this texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity. The high resolution ensures crisp detail even in tight camera shots or large-scale architectural visualizations. For practical usage, it is advisable to carefully adjust the UV scale to maintain natural brick proportions and avoid repetition artifacts. Additionally, fine-tuning the roughness map can help simulate varying degrees of weathering or surface wear. When combining height and normal maps, blending them subtly allows for enhanced depth perception without overly exaggerating surface displacement, preserving realism in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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