Aged Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Red Brick Texture Seamless

Texture Info

IDaged-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the aged red brick texture seamless high resolution up to 8k, meticulously crafted to capture the authentic composition and weathered character of traditional brick masonry. This texture replicates the mineral-rich ceramic base substrate of fired clay bricks, combined with natural iron oxide pigments that impart the distinctive deep red hues. The subtle variations in porosity and grain direction reflect decades of exposure, showing slight erosion and surface roughness from environmental wear. The binder, historically lime or cement-based mortar, is hinted at in the fine crevices and joints, adding realism to the seamless tileable pattern. The surface finish maintains a matte, slightly roughened appearance typical of aged brick walls, while the texture’s colorants simulate natural oxide layers that have developed over time, enhancing the tactile and visual complexity of the material.

This tileable aged red brick texture seamless high resolution up to 8k includes expertly balanced PBR channels to ensure photorealistic rendering across diverse 3D platforms. The BaseColor/Albedo map delivers rich, saturated reds and subtle discolorations from weathering, while the Normal map captures the uneven brick surface, mortar recesses, and micro-details of the grain structure. The Roughness channel simulates the non-glossy, coarse finish of aged brick, varying across the surface to reflect natural wear patterns. The Metallic channel remains minimal or zero, as bricks are non-metallic, whereas Ambient Occlusion enhances shadow depth in crevices and mortar joints, adding dimensionality. Height/Displacement maps provide fine relief for enhanced parallax effects or displacement in real-time engines, giving walls a convincing three-dimensional feel.

Optimized for seamless tiling, this high resolution aged red brick texture seamless high resolution up to 8k is ideal for architectural visualization, environment art, quick look-dev, and concept prototyping workflows. It integrates flawlessly in Blender, Unreal Engine, and Unity with minimal setup, supporting both PNG and WEBP formats. For best results, adjust the UV scale to match your scene’s brick size and fine-tune the roughness to align with your lighting conditions, ensuring the material looks grounded and natural. This carefully curated AI texture avoids repetitive artifacts common in auto-generated textures, offering clarity and stability for expansive surfaces without sacrificing detail or realism.

The seamless aged red brick texture, available in high resolution up to 8k, offers a realistic AI texture with detailed brick textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.