PBR Red Brick Texture with Trowel Marks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — PBR Red Brick Texture with Trowel Marks | Free PBR

IDpbr-red-brick-texture-with-trowel-marks-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This PBR red brick texture showcases a meticulously crafted surface composed primarily of fired clay minerals, bound together with natural cementitious materials that provide structural integrity and durability. The bricks feature distinctive trowel marks, a result of the application technique during laying, which adds a tactile, handcrafted character to the material. The porous nature of the clay substrate is evident in the slight surface roughness and subtle micro-variations captured in the texture, reflecting typical weathering and the natural grain orientation of the brick fibers. The color palette consists of deep red oxide pigments, combined with iron-based mineral stains, producing a rich and authentic hue that enhances realism in 3D renders.

In terms of PBR channels, the BaseColor (Albedo) map vividly portrays the warm red tones and the nuanced color variations caused by the uneven pigment distribution and exposure to environmental factors. The Normal map effectively simulates the fine details of the trowel marks and the rough brick surface, providing depth and relief without geometry overhead. The Roughness map reflects the naturally matte finish of weathered clay bricks, with subtle differences where mortar residues or surface wear occur. Metallic values remain at zero, as the material is non-metallic by nature, while the Ambient Occlusion map enhances crevices and indentations, emphasizing the texture’s dimensionality. The Height or Displacement map captures the pronounced trowel impressions and surface irregularities, perfect for parallax or displacement effects in real-time engines.

Rendered at an ultra-detailed 8K resolution, this texture is optimized for seamless tiling and is fully compatible with leading 3D software such as Blender, Unreal Engine, and Unity. This ensures that users can achieve photorealistic rendering results in architectural visualizations, game environments, or virtual reality projects. For best results, it is recommended to adjust the UV scale to maintain the natural proportion of the brick pattern, and to fine-tune the roughness map to balance between matte and slightly reflective finishes depending on environmental conditions. Utilizing the Height map with parallax occlusion mapping can further enhance the tactile impression of the trowel marks, adding realism without increasing polygon count.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.