Patterned Brick Floor — Gray Grey Concrete Bricks Gray Grey — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Brick Floor — Gray Grey Concrete Bricks Gray Grey — PBR seamless 3D texture

IDpatterned-brick-floor-bricks-gray-grey-concrete-pattern-pavement-patterned
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This patterned brick floor texture features a meticulously crafted gray concrete base interwoven with subtle grey brick elements capturing the essence of man-made pavement surfaces commonly found in outdoor walkways and urban floors. The material composition reflects a concrete substrate blending fine mineral aggregates with cementitious binders that create a dense slightly porous surface. The bricks are embedded with a balanced grain orientation and moderate weathering effects lending natural variation and depth to the pattern. The surface finish presents a matte brushed appearance typical of outdoor pavements where light diffusion and mild roughness highlight the tactile quality of the material. Pigmentation is achieved through a mix of iron oxide pigments and mineral-based dyes resulting in an authentic grey tone that enhances the realistic concrete and brick interplay. This combination of natural and man-made elements is designed to deliver reliable visually consistent results across diverse 3D and game engine pipelines.

The texture is fully physically based and seamless provided in a high-resolution 4K format with an optional 8K upgrade for demanding high-end projects. It includes a complete set of PBR maps: albedo (base color) normal (surface detail and grain) roughness (surface microfacet distribution) ambient occlusion (shadowing and depth) and height (displacement for true relief). The albedo map accurately represents the subtle color variations of the grey concrete and brick pattern while the normal map captures the intricate surface irregularities and fine grain texture. Roughness values are calibrated to reflect the natural matte finish of pavement ensuring consistent shading under real-time and offline renderers. The height map provides realistic depth cues for parallax and displacement effects enhancing the material’s three-dimensional quality without manual tweaking. Ambient occlusion enhances shadow fidelity around brick edges and surface crevices improving overall visual depth and realism.

Optimized for modern workflows in Blender Unreal Engine and Unity this tileable 3D texture integrates seamlessly into both game engines and digital content creation software. It supports the metal/roughness workflow standard facilitating consistent material rendering and shading calibration. This ensures balanced detail and performance across different platforms and rendering environments making it suitable for outdoor scenes architectural visualization and environmental assets. For practical use adjusting the UV scale to match real-world brick dimensions will maximize realism while fine-tuning the roughness map can help simulate varying weathering conditions or surface wear. The included PNG and EXR formats provide flexible options for texture manipulation and compositing within various production pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.