Fan shaped (Y-Shape) Checker Colour Concrete Blocks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fan shaped (Y-Shape) Checker Colour Concrete Blocks | Free PBR

IDfan-shaped-y-shape-checker-colour-concrete-blocks-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fan Shaped (Y-Shape) Checker Colour Concrete Blocks are expertly crafted cement units designed with three distinct fan-shaped segments that interlock seamlessly to form a durable and visually appealing surface. These blocks are composed primarily of mineral-based cement, combined with carefully selected aggregates that provide both strength and texture. The binder, a high-quality Portland cement, ensures long-lasting adhesion among the components, while the aggregates contribute to a subtly rough surface finish that enhances slip resistance. The blocks feature alternating hues of muted grey and warm yellow pigments, achieved through the integration of oxide colorants directly into the cement mix, resulting in a natural yet vibrant checkerboard pattern. The surface exhibits a slightly brushed finish, highlighting the texture of the concrete without compromising weather resistance or durability.

From a materials perspective, the concrete blocks display moderate porosity, allowing for adequate breathability while maintaining resistance to water ingress and freeze-thaw cycles. This balance prevents premature deterioration in outdoor environments such as footpaths and walkways. The composition includes fine mineral fillers that refine the surface, reducing excessive roughness while preserving tactile grip. The inclusion of synthetic polymer additives aids in enhancing flexibility and impact resistance, reducing the likelihood of cracks under stress. The texture’s PBR channels are meticulously calibrated to reflect these material qualities: the BaseColor/Albedo channel captures the dual-tone grey and yellow checker colors with realistic shading variations, while the Normal map conveys the subtle depth and fan-shaped relief. Roughness maps represent the semi-matte, brushed concrete finish, avoiding unwanted glossiness, and the Metallic channel remains near zero, consistent with non-metallic cement. Ambient Occlusion enhances crevice shading between fan segments, and the Height/Displacement map accurately models the slight elevation differences between the blocks, adding dimensional realism.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless integration within modern 3D workflows, including Blender, Unreal Engine, and Unity. Its detailed channels enable artists and developers to achieve photorealistic results on large-scale surfaces without visible tiling or pixelation. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the integrity of the checker pattern and fan shapes, ensuring that the alternating colours remain crisp and proportionate. Additionally, fine-tuning the roughness parameter can simulate varying weathering conditions, from freshly laid concrete to lightly aged surfaces, offering versatility for diverse environmental settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.