Patterned Brick Floor — Paving Sidewalk Patterned Brick Bricks Paving — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Brick Floor — Paving Sidewalk Patterned Brick Bricks Paving — PBR seamless 3D texture

IDpatterned-brick-floor-02-pattern-brick-bricks-paving-sidewalk-patterned
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Brick Floor 02 texture offers a high-quality seamless 3D surface designed to replicate outdoor urban paving with exceptional realism. The base substrate emulates fired clay bricks composed primarily of mineral-rich ceramic materials known for their durability and weather resistance. These bricks are bound by a subtle mortar layer representing a polymer-based adhesive with fine aggregates that provide structural cohesion and slight porosity. The surface finish captures a naturally weathered yet well-maintained sidewalk featuring a semi-rough texture that balances wear and environmental exposure. Earth-toned pigments and iron oxide layers deliver warm reddish-brown hues typical of traditional brick paving while subtle variations in color and grain orientation enhance the pattern's authenticity and depth.

This physically based rendering (PBR) material includes comprehensive texture maps that accurately depict the brick floor’s complex composition. The Albedo (BaseColor) map conveys the detailed coloration and pigment distribution without baked lighting ensuring flexibility for real-time shading. The Normal map reveals fine surface irregularities such as brick edges mortar joints and minor chips contributing to tactile realism. Roughness controls the surface reflectivity simulating the balanced glossiness of slightly worn bricks and porous mortar. The Ambient Occlusion (AO) map adds shadowing in crevices and joints enhancing depth perception. Height or displacement maps provide subtle relief for parallax effects perfect for enhancing outdoor floor scenes. Metallic maps are minimal or unused aligning with the non-metallic nature of brick and mortar materials.

Optimized for modern pipelines and compatible with Blender Unreal Engine and Unity this pattern is tileable and available in 4K resolution with an optional 8K version for high-end projects demanding ultra-detailed textures. The texture set supports the metal/rough workflow ensuring consistent shading across both real-time and offline renderers. Calibrations embedded in the maps deliver reliable balanced detail and performance across diverse digital content creation software (DCCs) and game engines eliminating the need for manual tweaking. For best results users are advised to adjust the UV scale to match real-world brick dimensions and fine-tune the roughness map slightly to reflect local environmental conditions such as wetness or accumulated dirt enhancing the material’s authenticity in outdoor urban scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.