Archviz Floor Herringbone Substance Designer Tiles Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Herringbone Substance Designer Tiles Wood — Seamless PBR Texture

IDarchviz-floor-herringbone-substance-designer-tiles-wood-x3
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Herringbone Substance Designer Tiles Wood texture is meticulously crafted to replicate the authentic composition and intricate grain orientation of natural wood flooring arranged in a classic herringbone pattern. The base substrate is a fine-grained wood material featuring natural fibers and subtle porosity that simulate the organic structure of real timber planks. Carefully balanced binders and adhesives are digitally represented to mimic the seamless bonding and tight joins found in expertly installed wooden tiles. The surface finish is a lightly polished warm-toned wood that reflects a soft sheen without excessive gloss capturing the subtle variations in color and texture typical of premium hardwood floors used in architectural visualization and interior design scenes.

Within the physically based rendering (PBR) workflow this seamless texture set includes all essential maps to convey the material’s physical and optical properties with precision. The BaseColor (Albedo) channel portrays the natural pigments and gentle dye variations that define the wood’s rich consistent coloration. The Normal map enhances the perception of the delicate grain and micro-relief revealing fine surface details and the directional orientation of the timber fibers. Roughness values are carefully calibrated to reflect the polished yet subtly textured finish while the Metallic channel remains zero emphasizing the purely organic non-metallic nature of the wood. Ambient Occlusion adds depth to the crevices between herringbone tiles increasing realism by simulating soft shadows and the Height (Displacement) map provides detailed surface elevation for enhanced tactile quality in close-up or parallax renders. Each texture channel is available at up to 8K resolution ensuring exceptional clarity and fidelity for high-end rendering in Blender Unreal Engine and Unity.

Designed specifically for archviz and real-time rendering workflows this texture offers outstanding versatility and realism for expansive floor surfaces in both interior and exterior scenes. For optimal results adjusting the UV scale can prevent repetitive patterning on large floors while fine-tuning the roughness map helps simulate natural gloss variations found in well-maintained wooden flooring. This tile texture’s seamless design and comprehensive PBR channel set make it an ideal material choice for professionals seeking to enhance their projects with high-quality realistic herringbone wood floors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.