This patterned glazed ceramic tile texture seamless high resolution up to 8k is meticulously designed to replicate the authentic material characteristics and intricate composition found in traditional ceramic-tile surfaces. At its foundation, the texture represents a dense ceramic base substrate primarily composed of fine mineral clays that have been carefully fired and vitrified to minimize porosity, resulting in a solid, enduring structure. The surface is distinguished by a smooth, glossy glaze layer formed through the application of silicate-based binders combined with metal oxide pigments, which impart vibrant, intricate patterns. This glaze not only provides a polished finish with subtle variations in roughness but also creates a characteristic reflective sheen that enhances the ceramic tile’s visual depth and realism.
In terms of digital material properties, this tileable patterned glazed ceramic tile texture seamless high resolution up to 8k integrates these physical attributes effectively across all PBR channels. The BaseColor/Albedo channel captures the rich colors and contrasts of the glazed patterns, while the Normal maps simulate the micro-relief and subtle embossing typical of glaze imperfections and surface undulations. Roughness maps are carefully calibrated to reflect the semi-gloss finish, controlling how light interacts with the surface to produce natural specular highlights without appearing overly shiny. The Metallic channel remains neutral, consistent with the non-metallic nature of ceramic materials. Ambient Occlusion enhances depth by emphasizing fine crevices and grout separations, and Height/Displacement maps recreate slight elevation changes between the patterned relief and the flat tile body, supporting realistic parallax and displacement effects in advanced rendering workflows.
With an ultra-high resolution of up to 8k, this ai texture patterned glazed ceramic tile texture seamless high resolution up to 8k is perfectly suited for cinematic-quality renders, real-time applications, and 3D preview workflows in Blender, Unity, and Unreal Engine. Its seamless and tileable design ensures structural cohesion and clarity even on large UV islands, making it an ideal choice for architectural visualizations, game environments, and material studies. When applying this ceramic-tile texture, adjusting the UV scale is recommended to maintain the sharpness and fidelity of intricate tile motifs, preventing distortion and preserving pattern detail. Additionally, fine-tuning the roughness values allows for optimal balance of glossiness and reflectivity based on different lighting conditions, enhancing physical authenticity without introducing artifacts.
The seamless patterned glazed ceramic tile texture in high resolution up to 8k offers a detailed ceramic-tile texture that enhances PBR materials with realistic reflections and surface depth.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
