Porcelain Stoneware Rectified Edges free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Porcelain Stoneware Rectified Edges

IDporcelain-stoneware-rectified-edges
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The porcelain stoneware rectified edges texture is meticulously crafted from a dense high-quality ceramic substrate primarily composed of refined mineral clays which are expertly combined with carefully selected binders and fine-grained aggregates. This precise composition results in a durable low-porosity material known for its exceptional hardness and superior resistance to wear making it perfectly suited for both interior and exterior applications. The rectified edges are precision-cut after firing to achieve perfectly straight uniform borders that allow for seamless tileable porcelain stoneware rectified edges arrangements without visible grout lines or distortions. The surface finish features a polished smooth appearance with subtle micro-textural variations and natural colorants—such as embedded oxide layers—providing consistent true-to-life ceramic hues that enhance realism and detail in digital renderings.

These material characteristics are faithfully captured across all PBR texture channels to deliver a comprehensive and realistic 3D preview. The BaseColor/Albedo map accurately represents the authentic coloration and pigment distribution of the ceramic-tile textures while the Normal map encodes fine surface micro-details and slight undulations that contribute to tactile depth. The Roughness channel defines the polished yet subtly varied reflectivity typical of porcelain stoneware whereas the Metallic map remains near zero reflecting the non-metallic nature of ceramic materials. Ambient Occlusion enhances depth perception by darkening crevices and edges and the Height/Displacement map offers nuanced relief accentuating the slight surface relief and chamfered rectified edges for enhanced tactile realism. This tileable porcelain stoneware rectified edges AI texture is optimized in ultra-high resolution up to 8K ensuring every micro-detail—from grain orientation to subtle weathering—is captured with precision for stunning architectural visualization environment art and concept prototyping workflows.

Designed for seamless integration with leading 3D software such as Blender Unreal Engine and Unity this porcelain stoneware rectified edges texture supports efficient coverage of large surfaces without visible seams or pattern distortion. For optimal results it is recommended to maintain a consistent UV scale to preserve the ceramic-tile look and avoid stretching. Additionally fine-tuning the Roughness map according to your scene’s lighting conditions will enhance the natural surface reflections emphasizing the polished yet subtly varied finish unique to porcelain stoneware. Employing the Height/Displacement map with parallax or tessellation techniques can further enrich the tactile quality by simulating the gentle relief of the tile surface and sharpness of the rectified edges delivering a highly realistic and production-ready material appearance in both real-time and offline rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.