The rough mosaic tile texture seamless high resolution up to 8ktexture presents a highly detailed ceramic-tile surface, expertly crafted from mineral-based substrates such as fired clay or porcelain. This texture captures the authentic composition of rough mosaic tiles, where durable ceramic grains are bonded together using traditional mineral-based adhesives, resulting in a porous yet resilient surface. The finish combines a subtle matte roughness with fine sculptural details, highlighting natural irregularities and weathering effects typical of handcrafted ceramic tiles. Earthy tones and nuanced color variations emerge from natural oxide layers and mineral pigments, lending a genuine, organic feel that enhances the overall realism of the tile pattern.
Each material characteristic is meticulously represented across the PBR texture channels to achieve lifelike rendering. The BaseColor/Albedo channel faithfully reproduces the ceramic pigments and oxide variations, while the Normal map conveys intricate grain orientation and surface roughness, adding tactile depth to 3D models. The Roughness map defines the semi-rough, matte finish typical of ceramic tiles, whereas the Metallic channel remains minimal, consistent with the non-metallic nature of the material. Ambient Occlusion enhances subtle shadows around grout lines and grain boundaries, providing natural depth and grounding under varied lighting conditions. The Height/Displacement map encodes the delicate relief and elevation changes of the mosaic pattern, enabling realistic parallax effects or geometry displacement in modern rendering engines.
Designed for seamless tiling and available at an impressive resolution of up to 8K, this tileable rough mosaic tile texture seamless high resolution up to 8k is ideal for covering large surfaces without visible repetition or distortion. Its high resolution ensures that fine details, from minor chips to subtle grout textures, remain crisp and clear even in close-up views. Fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, this ai texture rough mosaic tile texture seamless high resolution up to 8k integrates smoothly into diverse workflows. To optimize realism, adjusting the UV scale is recommended to maintain natural tile proportions and prevent distortion, while fine-tuning roughness values can simulate different lighting environments and surface wear more accurately. Subtle use of displacement maps further enhances the physicality of otherwise flat surfaces, enriching architectural visualizations, game environments, and product mockups with convincing detail and depth.
The seamless rough mosaic tile texture offers ceramic-tile textures with a seamless high resolution up to 8k, providing a detailed 3D preview that accurately represents its PBR material properties.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
