Glossy Subway Tiles Beveled free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glossy Subway Tiles Beveled

IDglossy-subway-tiles-beveled
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The glossy subway tiles beveled texture embodies a refined ceramic-tile material expertly engineered to replicate the smooth glass-like finish typical of premium subway tiles. At its core this texture is based on a dense ceramic substrate composed of finely ground mineral clays fired at high temperatures to create a robust non-porous structure. This foundational ceramic layer is bonded with durable adhesives that ensure strong tile cohesion and long-lasting performance. The beveled edges introduce subtle depth and dimensionality enhancing the overall realism and elegance of the tile surface. The polished reflective finish amplifies light interaction lending a sleek and modern appearance that remains true to the classic aesthetic of ceramic subway tiles. Carefully formulated pigments within the glaze provide consistent even coloration—often soft whites or muted neutral tones—that highlight the tiles’ timeless and clean look without overpowering their subtle surface details.

This seamless glossy subway tiles beveled texture is meticulously crafted as a tileable ai texture allowing for flawless repetition across large surfaces without visible seams or pattern disruptions. Utilizing high-resolution maps up to 8K it supports physically based rendering (PBR) workflows to deliver exceptional material realism. The BaseColor/Albedo channel represents the authentic ceramic color and pigment distribution while the Normal map simulates the beveled edges and delicate surface irregularities that contribute to tactile depth. The Roughness map controls the polished glossiness balancing shiny highlights with subtle matte areas to reflect realistic light behavior. The Metallic channel remains minimal accurately reflecting the non-metallic ceramic nature of the tiles. Ambient Occlusion enhances shadows in tile crevices and joints adding further visual depth. Additionally the Height/Displacement map captures the fine surface relief of beveled edges and grout lines enhancing the texture’s three-dimensional feel in 3D environments.

Optimized for seamless integration with Blender Unreal Engine and Unity this tileable glossy subway tiles beveled texture requires minimal setup and is ideal for architectural visualization interior design staging game environments and product mockups. The polished ceramic surface naturally interacts with dynamic lighting conditions to produce subtle reflections that enrich visual complexity without compromising the base color or form. To achieve the most realistic results it is recommended to adjust the UV scale to match the physical dimensions of real subway tiles ensuring proportional accuracy. Fine-tuning the roughness map can help balance glossiness to suit different lighting setups or simulate varying degrees of material wear. This high-fidelity texture offers a reliable and sophisticated solution for creating detailed realistic ceramic-tile surfaces that elevate any 3D project with its seamless glossy subway tiles beveled design and interactive 3D preview capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.