Seamless Ceramic 17 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic 17 by Share Textures – PBR 3D Texture (8K ready)

IDceramic-17-by-share-textures-pbr-seamless-8k
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ceramic 17 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate composition and subtle complexity of ceramic tile surfaces frequently used in architectural and interior design applications. The base substrate is modeled after fired clay minerals blended with traditional ceramic binders and fine aggregates that contribute to its dense yet slightly porous structure. This natural porosity combined with mineral-based pigments and layered oxides produces soft earthy tones reflected in the Base Color (Albedo) channel featuring realistic tonal variations and delicate imperfections that enhance visual authenticity. The surface finish exhibits a smooth gentle matte sheen akin to a well-polished ceramic tile that has undergone moderate weathering without heavy glazing preserving a subtle tactile quality and understated elegance.

The Normal map captures the fine grain orientation and minor surface undulations typical of ceramic tiles providing tactile realism without exaggeration while the Roughness channel balances light diffusion and specular highlights to emulate the semi-matte finish characteristic of subtly worn ceramic surfaces. The Ambient Occlusion map enhances depth perception by shading crevices between tiles and the Height/Displacement map adds dimensionality by emphasizing slight reliefs and edges contributing to a convincing three-dimensional effect. The Metallic channel remains consistently zero accurately representing the non-metallic nature of ceramic materials. Designed for seamless tiling this texture pack ensures consistent and predictable shading across expansive surfaces making it ideal for high-fidelity rendering workflows.

Optimized for ultra-high resolutions up to 8K Seamless Ceramic 17 integrates seamlessly with popular 3D engines such as Blender Unreal Engine and Unity. In Blender it pairs effortlessly with the Principled BSDF shader while Unreal Engine users can connect the Base Color Roughness Normal and Ambient Occlusion maps to their corresponding material inputs for accurate physically based rendering. Unity’s URP and HDRP pipelines also support this texture’s full PBR channel set enabling precise real-time shading. For best results maintaining consistent texel density and experimenting with UV scale adjustments can minimize visible repetition and combining Normal maps with Height or Parallax Occlusion effects significantly enhances surface realism on complex geometries.

Licensed under this public domain texture offers unrestricted use modification and redistribution for personal and commercial projects. Its comprehensive PBR channel set—capturing ceramic’s base mineral substrate binders fine aggregates and nuanced surface finish—makes Seamless Ceramic 17 a versatile and reliable choice for creating authentic ceramic tile surfaces in architectural visualizations VR environments and game development pipelines ensuring consistent shading fidelity and detailed realism across all supported rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.