Seamless Ceramic 17 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate composition and subtle complexity of ceramic tile surfaces frequently used in architectural and interior design applications. The base substrate is modeled after fired clay minerals blended with traditional ceramic binders and fine aggregates that contribute to its dense yet slightly porous structure. This natural porosity combined with mineral-based pigments and layered oxides produces soft earthy tones reflected in the Base Color (Albedo) channel featuring realistic tonal variations and delicate imperfections that enhance visual authenticity. The surface finish exhibits a smooth gentle matte sheen akin to a well-polished ceramic tile that has undergone moderate weathering without heavy glazing preserving a subtle tactile quality and understated elegance.
The Normal map captures the fine grain orientation and minor surface undulations typical of ceramic tiles providing tactile realism without exaggeration while the Roughness channel balances light diffusion and specular highlights to emulate the semi-matte finish characteristic of subtly worn ceramic surfaces. The Ambient Occlusion map enhances depth perception by shading crevices between tiles and the Height/Displacement map adds dimensionality by emphasizing slight reliefs and edges contributing to a convincing three-dimensional effect. The Metallic channel remains consistently zero accurately representing the non-metallic nature of ceramic materials. Designed for seamless tiling this texture pack ensures consistent and predictable shading across expansive surfaces making it ideal for high-fidelity rendering workflows.
Optimized for ultra-high resolutions up to 8K Seamless Ceramic 17 integrates seamlessly with popular 3D engines such as Blender Unreal Engine and Unity. In Blender it pairs effortlessly with the Principled BSDF shader while Unreal Engine users can connect the Base Color Roughness Normal and Ambient Occlusion maps to their corresponding material inputs for accurate physically based rendering. Unity’s URP and HDRP pipelines also support this texture’s full PBR channel set enabling precise real-time shading. For best results maintaining consistent texel density and experimenting with UV scale adjustments can minimize visible repetition and combining Normal maps with Height or Parallax Occlusion effects significantly enhances surface realism on complex geometries.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.