Fluted Sci-Fi Floor Wall Tiles free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fluted Sci-Fi Floor Wall Tiles

IDfluted-sci-fi-floor-wall-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fluted Sci-Fi Floor and Wall Tiles texture is a meticulously crafted high-quality PBR material designed to bring a futuristic modular aesthetic to architectural visualization 3D modeling and game development projects. This texture simulates a complex composite surface where a durable polymer base substrate is expertly combined with embedded mineral and metallic elements. The polymer acts as a resilient binder reinforced with fine mineral aggregates that introduce subtle grain orientation and controlled porosity. This composition not only provides structural integrity but also allows for realistic weathering effects and nuanced light interaction. The distinctive fluted design showcases elongated grooves and ridges enhancing surface depth and tactile interest while the surface finish strikes a balanced semi-matte sheen—somewhere between industrial ceramic and brushed metal—accentuated by carefully applied oxide colorants that produce a muted palette of grays and silvers with faint iridescent undertones perfectly suited for immersive sci-fi environments.

In terms of PBR channel mapping this texture excels in conveying the intricacies of its material composition and surface detail. The BaseColor (Albedo) channel captures the nuanced pigments and oxide layers responsible for the tile’s sleek sci-fi appearance. The Normal map emphasizes the fluted geometry’s depth and curvature adding critical dimensionality to floors and walls in any scene. Roughness is finely calibrated to reflect the semi-matte finish avoiding overly glossy reflections while preserving subtle highlights characteristic of polymer-metal composites. The Metallic channel selectively accentuates embedded metal components enhancing realism and the futuristic character of the surface. Ambient Occlusion amplifies shadow detail within grooves and crevices adding depth and contrast while the Height/Displacement map provides parallax effects that boost 3D realism in real-time engines and rendering workflows. With ultra-high 8K resolution this texture maintains exceptional clarity and detail even under close-up inspection supporting high-end architectural and game visualization pipelines seamlessly.

Ready for effortless integration in Blender Unreal Engine and Unity these fluted sci-fi floor and wall tiles textures are optimized for seamless tiling across expansive surfaces without visible seams ensuring a professional finish in any futuristic or modular design context. For best results it is recommended to adjust the UV scale to match the modular dimensions of your scene and fine-tune the roughness parameter to control the surface’s reflectivity according to different lighting setups. Additionally leveraging the Height/Displacement map for parallax occlusion can significantly enhance the perceived depth of the fluted grooves adding immersive realism and a tangible sense of structure to your architectural or game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.