Penny Round Mosaic Small Circles free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Penny Round Mosaic Small Circles

IDpenny-round-mosaic-small-circles
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The penny round mosaic small circles texture features a meticulously crafted ceramic-tile surface composed of numerous small round mosaic tiles arranged in a timeless seamless pattern that highlights the natural beauty of ceramic materials. The base substrate is a dense fine-grained mineral composition carefully fired to produce a durable yet slightly porous ceramic foundation. This process ensures the tiles maintain excellent resistance to wear and moisture penetration preserving their clean refined appearance over time. The tile faces are polished to a moderate gloss exhibiting subtle variations in tone and surface finish thanks to oxide-based colorants that impart warm earthy hues while maintaining excellent colorfastness. The adhesive binder creates thin uniform grout lines that contrast softly with the glossy tiles enhancing the visual depth and intricate detail of the pattern without overpowering the natural ceramic texture.

In terms of PBR integration this tileable penny round mosaic small circles texture delivers comprehensive material data channels for realistic rendering. The BaseColor (Albedo) map captures the nuanced pigment variations and grout details while the Normal map simulates the slight curvature and beveled edges of each small round tile adding convincing tactile relief. The Roughness map balances the ceramic’s polished finish by controlling moderate glossiness without introducing any metallic shine as confirmed by near-zero values in the Metallic map characteristic of non-metallic ceramic surfaces. Ambient Occlusion enhances subtle shadowing between tiles amplifying depth perception and separation while the Height (Displacement) map accentuates the mosaic’s dimensionality enabling realistic surface undulations in real-time 3D previews and cinematic renders without the need for dense geometry. This makes the texture ideal for architectural visualizations detailed material studies and level dressing within popular 3D applications.

Designed for high-end workflows this seamless penny round mosaic small circles texture supports resolutions up to 8K ensuring exceptional clarity and eliminating visible seams or repetitive artifacts even on large surfaces. It is fully compatible with industry-standard 3D software such as Blender Unreal Engine and Unity offering a reliable and high-quality 3D preview experience. For optimal results adjusting the UV scale is recommended to maintain the authentic size ratio of the penny round tiles relative to your models preventing distortion and preserving the natural ceramic tile appearance. Additionally fine-tuning the roughness map can help you achieve the perfect balance of ceramic reflectivity while leveraging the height or parallax mapping features enhances the perceived texture depth efficiently elevating both realism and visual appeal across a wide range of creative projects involving ceramic-tile textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.