Matte Terracotta Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Terracotta Tile Texture Seamless

Texture Info

IDmatte-terracotta-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Matte Terracotta Tile Texture Seamless high resolution up to 8k presents a meticulously crafted ceramic-tile surface, designed to replicate the natural composition and subtle artistry of terracotta materials. The base substrate is a fired clay ceramic, composed primarily of fine mineral particles and natural silicates, bound together by a vitrified matrix formed during kiln firing. This results in a dense yet slightly porous structure that captures terracotta’s signature warm, earthy reddish-brown hues enhanced by carefully blended iron oxide pigments. The matte finish reflects minimal light, emphasizing the tile’s rustic, handcrafted character, while subtle surface variations and faint weathering effects offer a realistic tactile impression. The texture’s grain orientation and slight imperfections echo traditional ceramic production, imparting authenticity and visual depth to the material.

In physically based rendering (PBR) workflows, this tile texture excels across multiple channels to deliver a convincing 3D preview. The BaseColor (Albedo) channel showcases the rich terracotta pigments and subtle tonal shifts, avoiding overly saturated or flat colors. The Normal map encodes fine surface relief, such as slight bumps and edges between tiles, enhancing light interaction without exaggeration. Roughness is tuned to maintain the matte quality, scattering light softly and minimizing reflections to mimic the natural ceramic surface. The Metallic channel remains near zero, reflecting the non-metallic nature of terracotta. Ambient Occlusion adds depth to crevices and tile separations, while the Height/Displacement map subtly conveys surface undulations and the tile’s edge profile, contributing to realism in close-up renders.

With an impressive resolution of up to 8k, this tileable matte terracotta texture seamlessly covers large surfaces without visible repetition or artifacts, making it ideal for architectural visualization, environment art, quick look-dev, and concept prototyping. It integrates effortlessly with major 3D software such as Blender, Unreal Engine, and Unity, supporting smooth iteration cycles and high-detail renders. For optimal results, maintain consistent UV scale across your assets to prevent pattern stretching and ensure uniform texel density. Adjusting roughness values slightly can help tailor the tile’s matte surface to various lighting conditions, enhancing material believability in diverse scenes.

The seamless matte terracotta tile texture, rendered in high resolution up to 8k, offers a tileable and AI-enhanced ceramic-tile texture with a realistic PBR appearance that highlights the material's natural matte finish and detailed surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.