Worn Ceramic Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Ceramic Tile Texture

IDworn-ceramic-tile-texture-x2
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The worn ceramic tile texture is meticulously crafted from a mineral-based ceramic substrate that authentically reflects the natural aging and weathering processes of old ceramic tiles. These tiles are composed of fine natural clay carefully fired and glazed to create a durable yet porous surface. Over time prolonged exposure to environmental factors and surface abrasion introduces subtle imperfections such as micro-cracks and surface wear that add character and depth to the material. The texture’s base material properties—porosity and slight fissures—are clearly visible in the BaseColor (Albedo) channel which showcases muted earth tones interspersed with faint oxide pigment layers evoking the historic and rustic essence of aged ceramic wall and floor tiles. This detailed portrayal enhances the tactile and visual authenticity capturing the nuanced variations typical of worn ceramic surfaces.

The Normal map highlights the intricate grain orientation and delicate surface undulations inherent in the tile’s ceramic composition further emphasizing the subtle topography created by long-term wear. The Roughness channel conveys a softly worn finish that balances light reflection and diffusion presenting a surface that is neither fully polished nor completely matte. This intermediate roughness enhances the tactile realism allowing light to interact convincingly with the ceramic texture’s unique surface finish. The Metallic channel remains minimal to non-existent as expected for purely ceramic materials ensuring an accurate non-metallic appearance. Ambient Occlusion enriches the visual depth by accentuating crevices grout lines and minor surface depressions while the Height/Displacement channel captures subtle depth variations caused by chips and erosion contributing to the overall three-dimensional feel of the texture.

Optimized for up to 8K resolution this seamless ceramic tile texture is designed for versatile application across architectural surfaces including walls and floors making it an excellent asset for digital art game environments interior design visualizations and historic restoration projects. Its natural color variations intricate worn patterns and realistic surface details enhance the authenticity of rustic or contemporary interiors alike. Fully compatible with PBR workflows it delivers accurate light interaction and realistic shadowing when implemented in Blender Unreal Engine or Unity. For optimal results it is recommended to carefully adjust the UV scale to preserve the intricate tile patterns without distortion and to fine-tune the Roughness parameter to balance glossiness and diffuse reflection thereby enhancing the tactile quality and visual depth of the worn ceramic surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.