Rough Terracotta Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Terracotta Tile Texture Seamless

Texture Info

IDrough-terracotta-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This rough terracotta tile texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the authentic composition and character of traditional ceramic-tile surfaces. The base substrate is modeled on fired clay rich in iron oxide, giving the tile its warm, earthy terracotta hue. This mineral ceramic foundation is porous yet durable, reflecting natural weathering and micro-roughness typical of outdoor or rustic architectural tiles. The texture captures subtle variations in grain orientation and minor surface imperfections, indicative of hand-formed terracotta. The binders and natural pigments embedded within the clay matrix are visible in the BaseColor/Albedo channel as nuanced red-orange tones with soft mottling. The rough surface finish, neither polished nor glazed, is conveyed through the Roughness map, which balances matte and slightly reflective areas to simulate the tactile quality of raw terracotta.

The seamless rough terracotta tile texture scales elegantly across large surfaces without visible seams, making it ideal for real-time scenes, cinematic renders, and level dressing in Blender, Unreal Engine, or Unity. The Normal map preserves fine micro-detail such as subtle bumps and scratches, enhancing light interaction and surface breakup. Ambient Occlusion adds depth to crevices and edges, reinforcing the tile’s structural consistency. Height or Displacement channels provide realistic surface relief to accentuate tile edges and unevenness, perfect for parallax or tessellation effects. Metallic information is minimal or zero, reflecting the non-metallic ceramic nature of terracotta. This AI texture rough terracotta tile texture seamless high resolution up to 8k is optimized to accelerate your ceramic-tile workflows by enabling predictable, production-ready results with clean, repeatable tile patterns that maintain fidelity even at extreme zoom levels.

For practical application, consider adjusting the UV scale to match the real-world size of terracotta tiles, typically around 15-30 cm per tile, to preserve material authenticity. Pairing this texture with a subtle ambient occlusion and a light normal map pass enhances surface breakup without oversharpening, preserving the tactile, weathered feel. This texture’s high resolution up to 8k ensures crisp detail even in close-up 3D preview scenarios, making it an excellent choice for architectural visualization, game environments, or material studies where ceramic-tile textures demand realism and seamless continuity across expansive surfaces.

The tileable rough terracotta tile texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance, showcasing the material's natural imperfections and roughness with seamless rough terracotta tile texture seamless high resolution up to 8k quality for precise rendering in various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.