Industrial Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Industrial Tile Seamless Texture

IDindustrial-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Industrial Tile Seamless Texture is a meticulously crafted AI-generated ceramic-tile texture designed to enhance and accelerate your 3D material workflows. This tileable industrial tile seamless texture replicates the subtle complexity of industrial ceramic surfaces featuring a durable mineral-based substrate bound by advanced polymer adhesives that ensure structural integrity and longevity. The texture captures fine aggregates and grain orientation typical of industrial tiles showcasing a slightly porous yet weather-resistant finish that balances robustness with aesthetic appeal. Surface treatments include a semi-polished finish with faint brush marks and oxide pigment layers lending the tile a realistic patina that reflects wear and time without compromising its clean repeatable pattern. The texture’s colorants emulate muted earth tones and industrial grays achieved through layered oxide pigments that enhance visual depth and authenticity.

This ai texture industrial tile seamless texture excels in physically based rendering (PBR) workflows offering comprehensive channel information that translates the material’s complex composition into realistic digital visuals. The BaseColor/Albedo channel delivers the accurate ceramic-tile hues and subtle pigment variations while the Normal map encodes the micro-surface details such as grain direction and light abrasions. The Roughness channel reflects the semi-polished surface balancing areas of smoothness with controlled noise to simulate natural wear and diffuse reflections. Metallic values remain low to none consistent with ceramic materials while Ambient Occlusion enhances crevices and grout lines to add depth and realism. Height/Displacement maps provide subtle elevation changes capturing tile edges and surface imperfections essential for cinematic renders and real-time scenes alike.

With a high resolution up to 8K this tileable industrial tile seamless texture scales elegantly across large surfaces without visible seams or repetition artifacts making it ideal for detailed level dressing architectural visualizations and material studies. Its compatibility with Blender Unity and Unreal Engine ensures seamless integration into real-time rendering pipelines and cinematic projects with minimal setup. To optimize realism it is recommended to adjust roughness and normal intensity parameters based on your scene’s lighting rig and UV scale ensuring the material remains grounded and responsive under varying illumination conditions. Whether you are creating expansive industrial environments or close-up ceramic-tile details this seamless industrial tile texture delivers crisp detail and natural appearance with professional-grade fidelity.

The seamless industrial tile seamless texture showcases a highly detailed ceramic-tile texture with realistic PBR properties allowing for an accurate 3D preview of its industrial tile seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.