Seamless Ceramic Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic Tile Texture

IDseamless-ceramic-tile-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic tile texture is meticulously crafted from a high-quality ceramic base featuring a fine-grained mineral substrate that provides exceptional structural integrity and durability. The composition incorporates durable binders alongside subtle organic fibers which enhance the longevity and resilience of the tiles while maintaining a natural authentic feel. The surface showcases an intricate geometric pattern formed through precise layering techniques and expert pigment application. These pigments are derived from vibrant natural colorants including oxide layers and mineral dyes resulting in a visually compelling and realistic finish. The tiles boast a semi-polished surface that balances smoothness with a slight texture capturing the moderate roughness and subtle porosity typical of premium ceramic flooring and wall materials. Minimal weathering effects such as gentle micro-scratches and faint color variations further contribute to the texture’s true-to-life appearance making it suitable for both modern and traditional interior design projects.

In a physically based rendering (PBR) workflow this ceramic tile texture excels at accurately representing the material’s physical properties across multiple channels. The BaseColor (Albedo) map delivers the rich vibrant pigments that define the ceramic tiles’ distinctive look. The Normal map enhances depth by capturing the fine relief of the geometric pattern along with subtle surface imperfections. The Roughness map reflects the semi-gloss finish managing light diffusion and specular highlights to create a balanced sheen. As expected for ceramic materials the Metallic channel is set to zero reinforcing the non-metallic character of the surface. Ambient Occlusion adds soft shadowing in the recessed areas of the pattern increasing the perceived dimensionality while the Height/Displacement map provides detailed elevation data that supports realistic parallax and displacement effects in 3D environments. Offered in resolutions up to 8K this texture ensures outstanding clarity and fine detail making it ideal for close-up renders and large-scale architectural visualization digital art gaming and interior design applications.

Designed with versatility in mind this tile texture adapts seamlessly for use on both floors and walls enhancing a wide range of digital and physical environments. It is fully compatible with leading industry software including Blender Unreal Engine and Unity enabling smooth integration into diverse creative workflows. For practical implementation adjusting the UV scale allows precise control over tile repetition to suit various project sizes while fine-tuning the roughness values can customize the surface reflectivity—from matte to subtly glossy finishes—according to design requirements. Additionally utilizing the height map for parallax mapping enriches the tactile realism of virtual ceramic surfaces without the need for heavy geometry making this texture an excellent choice for high-quality realistic rendering across numerous architectural and interior design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.