Coarse Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Glazed Ceramic Tile Texture Seamless

Texture Info

IDcoarse-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This coarse glazed ceramic tile texture seamless high resolution up to 8ktexture authentically replicates the unique characteristics of traditional ceramic tiles, crafted from a durable mineral-based ceramic substrate. Primarily composed of mineral clays that have been kiln-fired, the base is finished with a vitreous, glassy glaze that imparts a subtle sheen and protective layer. This glaze enhances the tile’s resistance to moisture and surface wear while introducing a slightly reflective quality that adds depth and realism. Embedded mineral pigments and oxide layers within the glaze create natural color variations and tonal shifts, reflecting the subtle nuances found in handcrafted ceramic-tile textures. The coarse grain orientation of the ceramic body remains visible beneath the glaze, giving the surface a tactile, slightly uneven feel that enhances the material’s authenticity. Minimal weathering effects and controlled porosity preserve a clean appearance while maintaining textural complexity, ideal for realistic rendering in digital environments.

In terms of PBR channel representation, the BaseColor (Albedo) channel captures the delicate color gradients and pigment dispersal across the glazed surface, emphasizing natural variations in hue and saturation. The Normal map highlights the coarse texture and fine imperfections resulting from the glaze’s interaction with the ceramic substrate, contributing to realistic light behavior and spatial depth. The Roughness channel balances the semi-gloss finish of the glaze, allowing specular highlights while preventing an overly shiny look, maintaining a grounded, matte feel. As ceramic is inherently non-metallic, the Metallic channel remains consistently low, supporting accurate physical properties. Ambient Occlusion enhances shadowing around edges and crevices, increasing depth perception and realism. Height and Displacement maps capture subtle elevation changes caused by glaze thickness and substrate texture, making the texture ideal for advanced parallax effects or detailed surface modeling in 3D previews and AI texture workflows.

Designed for seamless tiling and ultra-high 8K resolution, this tileable coarse glazed ceramic tile texture seamless high resolution up to 8k integrates smoothly into popular 3D software such as Blender, Unreal Engine, and Unity. This exceptional resolution ensures crisp, detailed surfaces even when applied to large-scale architectural visualizations, game environments, or interior staging projects requiring realistic ceramic-tile textures. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the tile pattern and to fine-tune roughness values to suit specific lighting conditions, ensuring the glazed surface responds authentically under various illumination setups. The seamless nature of this texture enables extensive coverage without visible repetition, accelerating material creation and iteration processes in professional 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.