Mosaic Tiles 2X2 Cm Grid free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mosaic Tiles 2X2 Cm Grid

IDmosaic-tiles-2x2-cm-grid
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Mosaic Tiles 2x2 Cm Grid texture a meticulously crafted seamless mosaic tiles 2x2 cm grid designed specifically for ceramic-tile surfaces. This high-quality AI texture mosaic tiles 2x2 cm grid asset captures the intricate composition of ceramic mosaic tiles which typically consist of a dense mineral-based ceramic substrate. This substrate is combined with carefully selected binders and adhesives that ensure long-lasting durability and cohesion between individual tiles. The surface finish features subtle variations in porosity alongside a smooth polished look achieved through advanced firing and glazing processes. Rich pigments and oxide layers contribute to the consistent yet naturally varied coloration visible in the BaseColor/Albedo channel while the underlying grain orientation and gentle surface weathering are accurately reflected in the Normal and Height/Displacement maps adding realistic depth and tactile detail to your 3D models.

This tileable mosaic tiles 2x2 cm grid texture excels in delivering authentic material response through its comprehensive physically based rendering (PBR) channel setup. The Roughness map simulates the ceramic’s glossy yet slightly matte surface finish allowing flexible control over shininess to suit different lighting environments. The Ambient Occlusion channel enhances the subtle crevices and grout lines between tiles strengthening visual cohesion and depth perception. Reflecting the inherently non-metallic nature of ceramic materials the Metallic map remains minimal providing realistic reflections without unwanted metallic sheen. With an impressive resolution of up to 8K this seamless mosaic tiles 2x2 cm grid texture maintains exceptional clarity and fine detail even on large UV islands making it ideal for architectural visualization game environments and interior design projects within Blender Unreal Engine and Unity.

Optimized for modern 3D pipelines this ceramic-tile textures asset integrates smoothly into your workflow while avoiding repetitive pattern artifacts common in auto-generated textures. For best results it is recommended to maintain a uniform UV scale across your models to prevent distortion and stretching of the tile grid. Additionally fine-tuning the roughness map intensity can help achieve the perfect balance between glossiness and matte finish enhancing the realism of ceramic tile surfaces under diverse lighting setups. Incorporating this seamless mosaic tiles 2x2 cm grid texture with real-time 3D preview capabilities will elevate your projects by delivering both visual fidelity and practical usability across a wide variety of digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.