Archviz Building Facade Modern Substance Designer Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Building Facade Modern Substance Designer Tiles — Seamless PBR Texture

IDarchviz-building-facade-modern-substance-designer-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture depicts a modern building facade crafted primarily from high-quality ceramic tiles meticulously designed in Substance Designer to deliver photorealistic architectural detail. The base substrate consists of durable ceramic mineral components bonded using advanced polymer-based adhesives that ensure structural integrity and longevity. Each tile features a smooth semi-polished surface finish with subtle micro-roughness characteristic of contemporary exterior facades. The texture’s grain orientation is consistent throughout enhancing uniform light reflection and contributing to the realistic perception of the ceramic material. Colorants based on rich oxide pigments provide a balanced neutral palette that highlights natural variations without overpowering the overall modern aesthetic. Minimal porosity combined with slight weathering effects adds authentic aging without detracting from the clean refined look typical of high-end architectural visualization projects.

The material’s physical qualities are accurately captured across the included PBR maps—BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement—to ensure seamless integration within physically based rendering workflows. The BaseColor map conveys the subtle color shifts and oxide-based pigments inherent to ceramic tiles while the Normal map emphasizes fine surface details such as tile edges and grout indentations enhancing depth and realism. The Roughness channel is precisely calibrated to replicate the semi-matte semi-polished finish typical of exterior facades with the Metallic channel appropriately set to zero to reflect the non-metallic ceramic nature. Ambient Occlusion intensifies shadowing around grout lines adding dimensionality and the Height map delivers convincing surface relief suitable for parallax or displacement effects in both real-time engines and offline renderers.

Optimized for large-scale tiling without visible seams or color inconsistencies this texture supports resolutions up to 8K guaranteeing crisp detail even on expansive facade surfaces. It is fully compatible with popular platforms such as Blender Unreal Engine and Unity enabling versatile usage across archviz game engines and high-fidelity visualization projects. For best results it is recommended to carefully adjust the UV scale to maintain realistic tile sizing relative to your building model and fine-tune the roughness parameter to suit varying lighting conditions ranging from diffused overcast environments to direct sunlight. This approach helps achieve the optimal balance between reflectivity and surface realism enhancing the overall architectural presentation.

Designed for ease of use and high-quality output this Substance Designer tile texture is an invaluable resource for artists and designers aiming to achieve authentic modern facades in their archviz building projects. The pre-verified color space and gamma values ensure consistent rendering across diverse workflows while the included base layer preview facilitates quick look development. This material represents a thoughtfully composed synthesis of ceramic substrates polymer binders oxide colorants and subtle surface effects all expertly unified to enhance architectural visualization with realistic seamless modern tile facades.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.