Smooth Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Mosaic Tile Texture Seamless

Texture Info

IDsmooth-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This smooth mosaic tile texture seamless high resolution up to 8k is meticulously designed to authentically replicate the sophisticated composition of premium ceramic-tile surfaces. At its core, the base substrate emulates a refined mineral ceramic material, crafted from tightly bound kaolin and feldspar clays fused with fine silica aggregates. This combination ensures exceptional durability and introduces subtle grain variation that enhances visual interest. The texture carefully captures the effect of high-quality binders and adhesives, which maintain strong cohesion between individual mosaic pieces while preserving minimal porosity. This low porosity accurately reflects the inherent density and weather resistance typical of fired ceramic materials. The surface finish is polished to a smooth sheen, accentuating the natural gloss and soft reflections characteristic of glazed mosaic tiles. Colorants are represented through expertly layered oxide pigments, delivering realistic hues with gentle tonal shifts that avoid artificial uniformity and perfectly mimic authentic ceramic glazes.

In terms of PBR channels, this tileable smooth mosaic tile texture seamless high resolution up to 8k excels in providing richly detailed maps that bring the material to life. The BaseColor/Albedo map reveals delicate pigment variations and subtle imperfections found in handcrafted ceramic tiles, contributing to a natural and lifelike appearance. The Normal map encodes the gentle relief and distinct grout lines between tiles, enhancing tactile realism under diverse lighting conditions. Precise Roughness maps balance the polished tile surfaces against the slightly matte grout joints, ensuring believable glossiness and depth. The Metallic channel remains subdued to faithfully represent the non-metallic ceramic nature, while Ambient Occlusion maps deepen crevices and grout areas to reinforce spatial definition. Height and Displacement maps capture the minor elevation differences between tile edges and grout, making them ideal for realistic parallax or tessellation effects in 3D preview workflows.

Optimized for seamless scaling across large surfaces without visible repetition, this ai texture smooth mosaic tile texture seamless high resolution up to 8k is perfectly suited for ceramic-tile textures in Blender, Unity, and Unreal Engine projects. Its ultra-high resolution ensures crisp detail retention even in close-up architectural visualizations or environment art, streamlining ceramic-tile workflows for concept prototyping and look development. For best results, adjusting roughness intensity to fit your specific lighting setup can significantly enhance material realism. Additionally, scaling UV coordinates to maintain the natural mosaic pattern proportions prevents distortion when applied to complex geometry, preserving the authentic rhythm and flow of the tile composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.