Seamless PBR Ceramic Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Ceramic Texture

IDseamless-pbr-ceramic-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR ceramic texture is meticulously crafted from a richly detailed composition of mineral-based ceramic tiles expertly bonded with traditional clay and natural adhesives. Enhanced by fine aggregates this composition contributes to the texture’s subtle grain orientation and natural porosity which play a crucial role in replicating the authentic feel of well-worn damaged kitchen tiles. The surface finish presents a softly distressed aged quality characterized by gentle wear patterns delicate chips and weathering effects that evoke the charm of old ceramic tiles. The color palette is developed through carefully layered oxide pigments and mineral dyes producing warm muted earth tones reminiscent of vintage ceramics found in rustic or classic kitchen environments. This combination of materials and finishes delivers a textured surface imbued with history and character ideal for architectural visualization and interior design projects that aim to capture the essence of old-world ceramic tile surfaces.

In the PBR workflow the BaseColor channel faithfully captures the nuanced hues and faded pigments of the ceramic tiles emphasizing their natural weathered look. The Normal map reveals fine surface irregularities including subtle cracks and dents which communicate the age and damage inherent to these old tiles. The Roughness channel skillfully balances between polished and matte areas simulating the uneven wear of the tile finish without creating a uniform appearance. Reflecting the ceramic’s non-metallic nature the Metallic map remains minimal while the Ambient Occlusion channel enhances the depth within grout lines and crevices adding dimensionality to the overall texture. Height and Displacement maps define subtle elevation changes emphasizing the tile pattern’s intricacy and enhancing realism in 3D applications. With an impressive 8K resolution this texture maintains exceptional clarity and detail making it perfect for high-fidelity projects in Blender Unreal Engine and Unity where realistic and textured surfaces are paramount.

For optimal use adjusting the UV scale to slightly enlarge the tile pattern can help highlight the distressed details without overpowering the scene. Additionally fine-tuning the roughness parameter allows designers to strike the perfect balance between glossy and matte finishes adapting the texture’s appearance to different lighting conditions or stylistic preferences. This seamless PBR ceramic texture excels in bringing authentic character-rich surfaces to both interior and exterior digital environments enhancing the visual storytelling potential of any architectural or kitchen-focused project. Its combination of material authenticity high resolution and versatile application makes it an excellent choice for those seeking to add genuine charm and depth to their 3D models and archviz renderings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.