Seamless Ceramic 54 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic 54 by Share Textures – PBR 3D Texture (8K ready)

IDceramic-54-by-share-textures-pbr-seamless-8k
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ceramic 54 by Share Textures is a highly detailed photorealistic PBR 3D texture expertly crafted to replicate the intricate qualities of refined ceramic materials. The base substrate is carefully modeled to mimic a composition primarily of mineral clays combined with subtle binders that ensure structural integrity and durability. Embedded within this smooth yet tactile surface are fine aggregates and a slight grain orientation that add depth and a natural handcrafted feel. The texture’s surface finish features a softly polished glaze with minimal porosity creating a delicate balance between gloss and matte that allows for realistic light reflection and diffusion. Its dominant green coloration arises from mineral oxide layers and carefully blended ceramic dyes producing vibrant yet authentic hues that maintain consistent color variation across large tiled surfaces without visible seams or distortions.

In terms of PBR workflow integration this texture’s Base Color (Albedo) map accurately conveys the rich green tones alongside subtle pigment dispersions that give the material depth and character. The Normal map encodes fine surface grain and slight glazing imperfections enhancing three-dimensional detail and realism under dynamic lighting conditions. Roughness values are calibrated to represent the semi-glossy polished ceramic finish balancing reflectivity with diffuse light scattering to emulate the authentic feel of a glazed surface. Metallic properties are intentionally absent reflecting the inherently non-metallic ceramic composition. Ambient Occlusion maps subtly emphasize crevices and surface intricacies adding depth and realistic shadowing while the Height/Displacement map captures minor undulations and thickness variations in the glaze supporting advanced parallax or displacement effects for enhanced tactile perception.

This texture pack is optimized for seamless tiling at resolutions up to an impressive 8K ensuring exceptional detail and clarity even in close-up renders or high-fidelity projects. It is fully compatible with contemporary rendering engines and workflows including Blender’s Principled BSDF shader Unreal Engine’s material system by connecting Base Color Roughness Normal and Ambient Occlusion maps and Unity’s URP and HDRP pipelines through the Lit shader. For optimal results it is recommended to maintain consistent texel density and utilize triplanar or layered mapping techniques to minimize visible repetition artifacts. Additionally combining the Normal map with height or parallax mapping can significantly enhance the perceived surface depth and tactile realism. Importing Base Color textures as sRGB and data-driven maps such as Normal and Roughness as Non-Color ensures accurate shading and lighting across different rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.