Archviz Bathroom Ceramic Kitchen Substance Designer Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Kitchen Substance Designer Tiles — Seamless PBR Texture

IDarchviz-bathroom-ceramic-kitchen-substance-designer-tiles-x3
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Kitchen Substance Designer Tiles seamless PBR texture is expertly crafted to meet the demands of physically based rendering workflows delivering a highly realistic ceramic tile surface ideal for architectural visualization interior design and game engines. The base substrate is a fine-grained ceramic material composed primarily of mineral clays fused with natural binders replicating the dense yet subtly porous structure typical of premium bathroom and kitchen tiles. Mineral aggregates are carefully represented through subtle grain orientation and distribution while the surface finish showcases a smooth polished glaze enhanced by balanced oxide pigment colorants. This combination ensures a consistent natural color response and a refined aesthetic across the entire tile set perfectly suited for both modern and classic interior environments.

Within the PBR channels the BaseColor/Albedo map accurately captures the nuanced hues and delicate pigment variations that define glazed ceramic surfaces preserving color fidelity under diverse lighting conditions. The Normal map details fine surface undulations and gentle bevels between tiles adding depth and realism without harsh edges. Roughness values are meticulously calibrated to emulate the semi-gloss finish characteristic of real-world ceramic tiles striking an optimal balance of reflectivity appropriate for bathroom and kitchen settings. The Metallic channel remains flat reflecting the non-metallic nature of ceramic materials while the Ambient Occlusion map enhances subtle shadowing in grout lines and tile edges contributing to a convincing sense of depth in large-scale tiling. Height or Displacement maps provide precise relief detail that supports parallax and tessellation techniques enriching surface depth in both offline and real-time renderers.

Designed for resolutions up to 8K this seamless texture is optimized for versatile applications across Blender Unreal Engine and Unity ensuring crisp detail even on extensive surfaces. The consistent tile pattern allows for large-scale tiling without visible repetition making it an excellent choice for high-end archviz projects and immersive interactive walkthroughs. When applying this texture adjusting the UV scale is recommended to preserve realistic tile proportions relative to your scene’s dimensions. Additionally fine-tuning the roughness map can simulate variations in wet or dry tile appearances while subtle displacement mapping enhances tactile realism without sacrificing performance.

This professionally curated ceramic tile texture set supports a wide range of physically based rendering pipelines allowing seamless integration into both real-time and offline renderers. Users should ensure their color space and gamma settings align with project requirements for optimal visual accuracy. The balanced material composition and consistent response across all channels make this tile set a reliable high-quality solution for designers seeking realistic ceramic surfaces within Substance Designer workflows and beyond especially for archviz bathroom and kitchen visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.