Christmas Texture — Seamless PBR Textures (1K–8K)
The Christmas Texture collection gathers festive, production-ready surfaces for seasonal scenes, packaging, archviz, and motion graphics. Explore wrapping papers (matte, satin, foil), glitter and mylar, velvet and felt, knit sweaters and tartan plaids, bows and ribbons, ornaments (lacquered/mercury/frosted), tinsel and garlands, snowflake and star prints, candy-cane stripes, pine needles/cones, and holiday backdrops. Every texture is seamless/tileable and prepared for a metal-rough PBR workflow, ready to drop into Blender, Unreal Engine, and Unity.
Each entry ships with consistently named maps: BaseColor (Albedo), Normal, Roughness, Ambient Occlusion, and Height/Displacement where available; select assets include Opacity (die-cut paper, lace, tinsel strands) and Emissive (fairy-light or neon accents). Resolutions span 1K–8K in PNG/WEBP. Albedo → sRGB; scalar maps are linear. Normal maps default to OpenGL; convert to DirectX as needed.
Look-dev tips for convincing holiday materials:
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Keep real-world UV scale (e.g., ribbon width 10–30 mm; sequin 4–10 mm; ornament 6–10 cm).
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Add micro-variation in Roughness to break plastic uniformity; enable clear-coat for lacquered ornaments and foil wrap.
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Pair Normal + Height/Parallax for embossed papers, knit/waffle relief, glitter build-up; clamp displacement depth.
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Use anisotropy for satin ribbon fiber direction; align with UVs.
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For frosted glass/translucent organza, keep base roughness plausible and use transmission sparingly.
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For cutouts/confetti, enable alpha clip and verify backface shading; mitigate specular aliasing with proper mipmaps and moderated normal strength.
Key features: Seamless • Tileable • 1K–8K PNG/WEBP • PBR maps (BaseColor/Normal/Roughness/AO/Height [+Opacity/Emissive on select]) • Engine-ready for Blender/Unreal/Unity • Clean naming • Non-branded, production-safe motifs.
AITEXTURED Tools
Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.
3D Texture Generator
AI text-to-texture: type a prompt and get a seamless, tileable base image ready for PBR workflows (great starting point for materials).
PBR Texture Generator
Create a full PBR set (Normal, Roughness, AO, Metallic, etc.) from a single image. Seamless and tiling-friendly.
Online Texture Preview
Instant WebGL viewer: inspect materials on a sphere, plane, and cube. Check tiling and lighting in real time.
Unity / Unreal / Blender Mapper
Re-packages maps per engine: Unreal (BaseColor + ORM), Unity (Mask/MetallicSmoothness), Blender (separate channels).
Image Converter
PNG ↔ JPG ↔ SVG: fast convert, SVG rasterize, embed/trace options, quality & background controls.