Seamless 3d texture pbr 8k misty nimbostratus foggy cloud surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k misty nimbostratus foggy cloud surface

Texture Info

IDseamless-3d-texture-pbr-8k-misty-nimbostratus-foggy-cloud-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution 3D PBR texture captures the essence of misty, foggy nimbostratus clouds with remarkable photorealism, designed to simulate dense cloud masses characterized by high opacity and diffuse, soft-edged formations. The base substrate of this texture mimics an organic, vaporous surface that visually represents dense condensation and the thick, moist air typical of prolonged precipitation events. The interplay of subtle variations in density and moisture is conveyed through carefully calibrated colorants and opacity gradients within the BaseColor (Albedo) channel, producing a natural, muted palette of grays and whites that evoke the humid, overcast sky conditions associated with nimbostratus clouds enveloped in fog and mist.

From a materials standpoint, this texture’s composition suggests a finely layered, semi-translucent surface akin to a polymer-like film of condensed water droplets suspended in the atmosphere. The Normal map enhances the subtle volumetric depth and soft contours of the cloud formations, while the Roughness channel controls the matte, diffuse quality of the surface, ensuring an even, non-reflective finish that replicates the muted light scattering typical of foggy environments. The Ambient Occlusion map accentuates the dense, overlapping cloud masses by deepening shadowed crevices and enhancing volumetric layering, contributing to a sense of depth and dimensionality. The Height (Displacement) channel supports realistic parallax and volumetric effects, allowing for natural surface undulations that react convincingly to lighting and camera angles in 3D render engines.

Engineered for full compatibility with Blender, Unreal Engine, and Unity, this seamless texture is optimized for dynamic 3D weather simulations and atmospheric effects. Its neutral illumination and seamless tiling capability allow it to be layered as a realistic background or environmental element without visible repetition or edge artifacts. Practical usage advice includes adjusting the UV scale carefully to maintain the natural cloud mass proportions and fine-tuning the Roughness parameter to balance the softness of fog with subtle surface detail, ensuring a convincing misty ambiance in both real-time and offline rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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