Fantasy Mist Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fantasy Mist Seamless Texture

IDfantasy-mist-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fantasy Mist Seamless Texture is a meticulously crafted digital material designed to evoke the ethereal qualities of misty clouds within a high-resolution tileable format. Its composition mimics a delicate interplay of organic vapor and fine particulate matter resembling a soft translucent mineral substrate suspended in an atmospheric haze. This texture simulates a semi-porous surface with subtle variations in density and translucency achieved through carefully balanced colorants and diffuse scattering effects that convey depth and light diffusion. The base color channel captures gentle gradients of pale grays and muted whites reflecting the natural diffusion of light through mist while minimal pigment concentration ensures a neutral palette that integrates seamlessly into diverse environmental scenes.

Surface detail is articulated through the Normal and Height maps which reproduce the faint undulations and swirling patterns typical of drifting clouds without harsh edges or repetitive artifacts. These channels introduce subtle relief that enhances the three-dimensionality of the mist effect ideal for physically based rendering workflows. The Roughness map features a soft matte finish with low specularity emulating the diffusive reflection of damp air and moisture-laden surfaces while the Metallic channel remains near zero to reinforce the non-metallic organic nature of the material. Ambient Occlusion is calibrated to preserve the texture’s airy cohesion deepening shadowed crevices gently to maintain realism without overpowering the lightness of the mist. Together these PBR channels form a cohesive and stable texture that maintains clarity and visual harmony across large UV islands even at resolutions up to 8K.

Optimized for use in modern 3D pipelines this tileable fantasy mist seamless texture integrates effortlessly with Blender Unreal Engine and Unity requiring minimal setup to achieve photorealistic cloud effects in archviz game environments product mockups and interior staging. Its high resolution ensures that fine details remain crisp and artifact-free making it suitable for both close-up renders and expansive environmental backdrops. For best results adjust the roughness and normal intensity parameters to complement your lighting rig ensuring the mist texture appears naturally grounded within the scene. Additionally scaling the UVs appropriately helps maintain the organic flow of the mist without visible tiling enhancing the immersive quality of your project.

The ai texture fantasy mist seamless texture offers a highly detailed PBR-accurate surface with soft clouds textures providing a seamless fantasy mist seamless texture ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.