This seamless 3D PBR texture at an impressive 8K resolution beautifully captures the delicate, airy essence of wispy cirrus clouds, rendered with photorealistic detail to enhance any atmospheric sky background. The surface composition mimics the fine, feathery strands and subtle cloud veils typical of high-altitude cirrus formations, blending naturally into a soft-edged cloudscape backdrop. The texture’s base substrate can be conceptually understood as an organic polymer-like medium, embodying the lightness and translucency of clouds, while binders and microscopic fibers simulate the intricate cloud filaments. These elements contribute to the texture’s natural porosity and soft diffusion, which are visually expressed through a polished finish that avoids harsh reflections, maintaining a gentle, glowing appearance characteristic of cirrus layers.
In terms of PBR channels, the BaseColor/Albedo map features muted whites and pale blues with subtle gradations, replicating the delicate color transitions of cirrus clouds under neutral lighting. The Normal map enhances the fine cloud strands and veils, creating realistic surface depth and micro-variations that suggest drifting movement without visible seams. Roughness is carefully calibrated to balance softness and light scattering, ensuring the clouds appear airy rather than glossy. Metallic values remain minimal to non-existent, as the texture represents non-metallic organic matter, while Ambient Occlusion subtly accentuates shadowed areas within the cloud layers to increase depth perception. The Height/Displacement map is finely tuned to add gentle volumetric puffiness, enhancing the surface’s dimensional realism without harsh edges or repetition.
Designed to be fully seamless and compatible with popular 3D software such as Blender, Unreal Engine, and Unity, this texture is ideal for realistic environmental scenes requiring detailed atmospheric layers and high-altitude cloud effects. Its neutral lighting setup makes it versatile for various lighting conditions and directional setups, allowing smooth integration into diverse skyboxes or backdrops. For practical use, adjusting the UV scale to a larger size helps maintain the natural drift effect and prevents loss of detail, while fine-tuning roughness settings can emphasize either soft diffusion or subtle cloud crispness depending on the scene’s mood.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
