This seamless 3D texture presents an 8K resolution khaki brown ghillie style camouflage fabric, meticulously designed for photorealistic physically-based rendering (PBR). The base material mimics a dense organic textile substrate composed of interwoven natural fibers and polymer binders, replicating the look of lightweight, breathable fabric used in outdoor and military concealment gear. The surface exhibits a matte finish with subtle roughness, achieved through fine leaf litter and twig patterns embedded within the texture. These natural elements introduce intricate layering and organic porosity, simulating slight weathering and accumulated debris that enhance realism. Colorants include earthy khaki and brown pigments, carefully balanced to produce authentic camouflage tones without oversaturation, contributing to the BaseColor (Albedo) channel’s natural appearance.
In PBR terms, the Normal map captures the complex fiber orientation and delicate twigs’ three-dimensional relief, adding depth and tactile detail to the fabric’s surface. The Roughness channel reflects the matte finish, providing a balanced light diffusion typical of untreated cloth rather than glossy synthetic materials. The Metallic channel remains near zero, as the fabric is non-metallic, while Ambient Occlusion emphasizes subtle shadowing within the folds and layered debris, enhancing contrast and depth perception. Height or Displacement maps highlight the raised leaf litter and twig structures, enabling realistic parallax effects when viewed at close range. This texture’s seamless pattern repeat is engineered for large surfaces without visible edges, ensuring consistent camouflage coverage in any environment.
Optimized for seamless integration, this khaki brown ghillie style 3D texture is fully compatible and Unreal, Blender, and Unity ready, allowing artists and developers to achieve highly realistic camouflage fabrics in their projects effortlessly. The high 8K resolution preserves fine details even in close-up renders or VR applications, making it ideal for simulating hunting apparel, military concealment clothing, or nature-inspired gear where authentic blending with natural surroundings is paramount. For best results, adjusting the UV scale to match actual fabric proportions and fine-tuning the roughness can enhance the organic feel, while subtle height map parallax improves visual depth without compromising performance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
