The rough polished concrete texture seamless high resolution up to 8ktexture is a finely detailed, AI-generated material designed to replicate the complex structure and appearance of polished concrete surfaces with exceptional clarity. This texture reveals a mineral-rich base substrate predominantly composed of fine cement particles combined with coarse aggregates such as gravel and sand, all bound together by hydraulic cementitious adhesives. The surface finish expertly balances the inherent roughness of concrete with a subtle polished sheen, reflecting the controlled abrasion and mechanical polishing typical of contemporary architectural concrete treatments. Variations in porosity and micro-weathering are evident through the texture’s detailed grain orientation and subtle interplay between matte and glossy areas, enhanced by natural oxide layers and fine mineral pigments that create authentic neutral gray tones with slight color shifts from embedded dust and mineral inclusions.
Designed to be fully tileable, this seamless rough polished concrete texture seamless high resolution up to 8k offers consistent, photorealistic detail across large surface areas without visible seams or distortion. The texture pack includes a complete set of PBR channels that enhance realism for 3D preview and rendering workflows: the BaseColor/Albedo channel captures the nuanced pigment distribution and subtle color variations; the Normal map simulates microscopic surface irregularities and polished grain direction; the Roughness map governs the balance between glossy polished highlights and rougher concrete patches; the Metallic channel remains minimal to reflect the non-metallic nature of the material; Ambient Occlusion adds depth by accentuating fine crevices; and the Height/Displacement map provides realistic surface relief, emphasizing aggregate bumps and surface polishing marks. Together, these maps enable a fully PBR-ready texture that excels in detailed visualization.
Optimized for compatibility with leading 3D engines such as Blender, Unreal Engine, and Unity, this tileable rough polished concrete texture seamless high resolution up to 8ktexture ensures crisp detail even in extreme close-ups or expansive architectural visualizations. For optimal results, maintaining consistent UV scaling across assets is recommended to avoid pattern stretching or distortion. Additionally, fine-tuning the roughness map allows precise control over the interplay of polished and rough reflections under varied lighting conditions, while adjusting height or displacement intensity can enhance tactile depth and surface realism. This high-resolution concrete texture is an excellent choice for architectural visualization, product mockups, and interior staging projects that demand professional-grade, photorealistic materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
