Painted Concrete Floor — Concrete Floor Painted Worn Weathered Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Painted Concrete Floor — Concrete Floor Painted Worn Weathered Concrete — PBR seamless 3D texture

IDconcrete-floor-painted-painted-rough-textured-urban-worn-weathered
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This painted concrete floor texture is a seamless physically based 3D material designed to replicate the authentic appearance of a worn weathered urban concrete surface. The base substrate consists primarily of mineral aggregates bound by cementitious materials typical of concrete enhanced by layers of paint that have aged and chipped over time. The paint layer introduces subtle pigment variations and areas of dirt and plaster residue contributing to the rough and textured finish characteristic of man-made outdoor floors and walls. The surface exhibits natural porosity and micro-cracks from prolonged exposure to weather and foot traffic while the paint’s weathering produces an uneven matte finish with occasional glossy patches where the paint remains intact and less eroded.

All material properties are carefully encoded into PBR maps to ensure realistic rendering across multiple platforms. The Albedo channel captures the base colors and painted details including dirt and plaster stains while the Normal map conveys fine surface irregularities such as paint chips cracks and underlying concrete grain orientation. Roughness values vary across the texture reflecting the contrast between smooth paint remnants and coarse weathered concrete enhancing light scattering and specular reflections. The Ambient Occlusion map adds depth by simulating soft shadows in crevices and worn edges and the Height map defines subtle relief for enhanced parallax and displacement effects emphasizing surface wear and texture complexity. This texture is optimized for the metal/rough workflow with no metallic content but finely tuned roughness and height data to support consistent shading in both real-time and offline renderers.

Provided in high-resolution 4K with an optional 8K upgrade this tileable PBR texture is fully compatible with major engines and digital content creation software such as Blender Unreal Engine and Unity. Its balanced detail and performance make it suitable for a wide range of urban environments from floors and walls to outdoor plazas and industrial settings. For best results it is recommended to adjust the UV scale carefully to preserve the texture’s realistic roughness and height variations without distortion. Additionally fine-tuning the roughness map can help tailor the surface reflectivity to specific lighting conditions enhancing realism in both daylight and artificial lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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