Self Leveling Microcement Smooth free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Self Leveling Microcement Smooth

IDself-leveling-microcement-smooth
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Self Leveling Microcement Smooth texture is a meticulously crafted seamless AI-generated material designed to replicate the refined surface of modern microcement flooring and coatings. At its core this texture represents a composite mineral-based substrate typically composed of fine cementitious binders combined with carefully graded aggregates and polymer additives to ensure a smooth self-leveling finish. The material’s low porosity and subtle micro-roughness result from the precise balance of cement polymers and fillers yielding a surface that is both durable and visually uniform. Pigments and oxide colorants imbue the texture with natural muted grays and soft tonal variations reflecting the authentic appearance of polished microcement surfaces commonly used in architectural and interior environments.

This tileable self leveling microcement smooth texture set includes a comprehensive suite of high-resolution PBR maps some reaching up to 8K resolution to ensure exceptional detail and clarity even on expansive UV islands. The BaseColor/Albedo map captures the subtle color nuances and pigment dispersion inherent to microcement while the Normal map conveys the fine surface undulations and minimal grain orientation that define the material’s tactile quality. The Roughness channel controls the balance between polished and matte finishes simulating the material’s partially reflective smooth yet slightly textured surface. Metallic values remain near zero reflecting the non-metallic mineral nature of the substrate. Ambient Occlusion enhances shadowing effects in crevices and surface micro-reliefs adding depth and realism. Height/Displacement maps provide subtle elevation changes that emphasize the natural irregularities and layering typical of microcement applications supporting realistic light interaction and tangible surface depth in 3D environments.

Optimized for seamless integration this AI texture self leveling microcement smooth is fully compatible with Blender Unreal Engine and Unity enabling fast setup and efficient workflows for architectural visualization environment art and concept prototyping. Its seamless tileability ensures that large concrete surfaces or complex geometries display uniform distortion-free microcement finishes accelerating creative processes without compromising visual fidelity. For practical use adjusting the UV scale to match the real-world dimensions of the surface is essential to maintain the texture’s authentic appearance and detail density. Additionally fine-tuning the roughness map allows users to achieve the desired interplay between smoothness and subtle texture adapting the look to various lighting conditions and design intents.

The seamless self leveling microcement smooth finish offers realistic concrete textures with accurate PBR appearance allowing for a detailed 3D preview of surface variations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.