Seamless Concrete 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 004 by Textures – PBR 3D Texture (8K ready)

IDconcrete-004-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 004 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent modern concrete surfaces with exceptional realism. This texture captures the essential characteristics of concrete as a composite material primarily composed of mineral aggregates such as crushed stone and sand all bound together by a cementitious binder. The surface presents a subtle grain orientation and a fine balance of porosity reflecting a slightly weathered yet clean finish typical of contemporary architectural concrete. Its coloration remains natural and neutral dominated by muted gray tones enriched by faint oxide layers and mineral pigments that add depth and variation throughout the base color channel. These carefully replicated material features deliver a consistent physically based shading experience across multiple rendering engines.

In this PBR texture pack the BaseColor (albedo) channel conveys nuanced shades and inherent material irregularities characteristic of concrete while the Normal map introduces intricate surface details such as fine grains and tiny pits that create a tactile sense of roughness and subtle undulations. The Roughness map expertly modulates reflectivity emphasizing the semi-porous and slightly abrasive nature of the concrete finish. The Ambient Occlusion (AO) channel enhances depth perception by simulating soft shadows in crevices and pores and the Height/Displacement map provides realistic surface relief enabling advanced parallax and displacement effects in supported rendering workflows. The Metallic channel is set to zero reflecting concrete’s non-metallic properties for accurate physically based rendering across different engines.

This texture is optimized for seamless tiling and supports ultra-high resolution up to 8K making it ideal for both detailed close-up views and expansive architectural visualizations. It is fully compatible with industry-standard software such as Blender Unreal Engine and Unity supporting workflows that utilize the Principled BSDF shader in Blender or feed specific channels into Unreal’s Base Color Roughness Normal and AO inputs as well as Unity’s URP and HDRP Lit shaders. For best results and to avoid visible repetition it is recommended to experiment with layered or triplanar mapping techniques. Additionally importing the BaseColor texture as sRGB and all data maps as Non-Color ensures accurate color management and physically accurate shading behavior across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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