This high-quality seamless PBR texture features broken ceramic tiles interspersed with shallow puddles, creating a visually rich surface perfect for realistic architectural or game environments. The base material consists of weathered ceramic fragments, exhibiting subtle porosity and mineral grain structure typical of fired clay with a slightly rough, matte finish. The adhesive binder between the tiles, resembling aged cement or mortar, shows fine aggregate particles and minor cracking from exposure, emphasizing natural wear and tear. The puddles add a dynamic wetness layer, reflecting environmental lighting with a smooth surface finish that contrasts the roughness of the broken tiles.
In the PBR channels, the BaseColor/Albedo map captures the muted earth tones of the ceramic shards and the darker, damp mortar, enriched by subtle pigment variations and oxide staining from prolonged weathering. The Normal map conveys the intricate surface relief, from tile edges and fractured surfaces to the shallow water pooling within crevices. The Roughness channel balances the matte ceramic with the glossy puddle areas, allowing realistic light scattering and reflection. Metallic values remain low, consistent with non-metallic ceramic and cementitious materials. Ambient Occlusion enhances depth perception around tile breaks and mortar joints, while the Height/Displacement map provides accurate surface elevation changes for enhanced parallax effects.
Rendered at up to 8K resolution, this texture is optimized for seamless tiling and is fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity. For best results, adjust the UV scale to maintain a natural tile size relative to the scene, and fine-tune roughness to highlight the contrast between dry, rough ceramic surfaces and the wet, reflective puddles. This texture is ideal for creating realistic floor or wall surfaces in urban decay scenes, outdoor environments, or any setting requiring detailed broken tile materials with natural water effects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.